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FanTazTiCxD

You have 30 minutes to make a map - post your results!

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6 hours ago, Mike_C said:

 Nice Map! starts easy but ammo gets scarce towards the end. Still, really fun to play!

 

30 31 minutes is not long, you're constantly working away like mad and there are bound to be mistakes. I only had like 3 minutes to throw the things in, maybe we could fine tune the maps at a later date. I know players like a real challenge though.

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17 minutes ago, pcorf said:

 

30 31 minutes is not long, you're constantly working away like mad and there are bound to be mistakes. I only had like 3 minutes to throw the things in, maybe we could fine tune the maps at a later date. I know players like a real challenge though.

 

Ammo wasn't -too- tight. I UV maxed it fairly easily. Got lucky with some barrels and long hallway shotgun blasts that took out multiple monsters though.

 

image.png.f85023981fac23de279ccc68f1cb35d3.png

 

 

Would appreciate if everyone's 30 minute maps would stop looking like my 6 hour maps though.

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1 hour ago, Magicana said:

 

Ammo wasn't -too- tight. I UV maxed it fairly easily. Got lucky with some barrels and long hallway shotgun blasts that took out multiple monsters though.

 

image.png.f85023981fac23de279ccc68f1cb35d3.png

 

 

Would appreciate if everyone's 30 minute maps would stop looking like my 6 hour maps though.

 

Yes, nicely done. Even I can beat it. If I had more time I'd put a secret or two in.

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I'm late to the party.

 

I tried some maps, I think they are 30MINDynamite, whew30min.wad, QuickTech.wad, 30min by Marlamir, 30minssw.wad, crimson_nectar, 30MinutesOfFlesh_S01, Phil30mins, 30minmapbyGal, Dormir, SlackerDash, Seine_St_Denis.zip, Beach_Cleaning, 30mgruul, Not So Nukage Tech?, Bière and Base of Dang.

 

Those that I can remember are:

  • whew30min.wad because it made good use of heights. Even though the map is small, it feels much bigger.
  • 30minssw.wad: I liked those crates at the middle of the map. I always love maps with crates. (I took some inspiration for my own map)
  • 30 Minutes of Flesh: I had an intercept overflow while playing in Vanilla Doom, I either used the BFG too much or there was too much Revenants. I had a hard time finishing this map, it was hard.
  • 30minmapbyGal: I tried to pickup all of those BFG. I took me a lot of time to learn that it would always release the Arch-Viles.
  • Dormir: Great small map. I died a couple of times.
  • SlackerDash: Impressive map even though it took 45-60 minutes to make. I like the use of the layout and rising floors (It gave me an idea for my own map). Reusing geometry and creating new paths using rising floors is something that I like, it's even cooler when the player doesn't expect it. I didn't expect it because it didn't let me think that those areas would have to be accessed at some point the way, at all, or the same way that I thought.
  • Seine Saint Denis: I had a hard time finding the exit. I used cheats because I would always die while trying to find the exit.

 

I decided to do one because I don't have much time to map, 30 minutes is reasonable. With all of these great maps, I though I could do the same. After 45 minutes, I didn't even had a map that worked yet. It only had two monsters, the exit area could not be reached and some lines were tagged with the wrong action. I took another 45 minutes to complete (put the monsters in, weapons, finish the exit area and secret area, fix linedefs actions). Gladly, everything worked when I tried it out!

 

This is probably the third time I finish a map that I started. I don't have much mapping experience, but I think this is a good map. There are three things that I though about when planing this map. The end result is different from what I though I would/could do, but still, remnants are there:

  • Lighting: I didn't make use of lighting levels a lot, except in some areas that I wanted to be dark. Darkness also hides default textures, which is a good thing 😃. I used it to hide threats (not only monsters).
  • Heights: Different heights rises the perceived map quality (so it doesn't feel like Wolfenstein 3D). It makes the spaces appear bigger and more interesting when used correctly.
  • Layout: I wanted to reuse gameplay area so the map would be a little longer. The player has to go many times though the central area of my map. It's like a small hub and use of heights (like stairs) makes the map last a little longer. I also release more monsters in the center of the map at some point so it makes the fight last longer.
  • Use of strategy: I didn't think about this one, so this is an accident. Ammo is a little scarce, but there are a lot of different types of monsters on the map. They are placed in ways that you can easily get them to infight.
  • Optional path: There is an optional path on the map. If the player finds it, he will get access to a secret area.

My map is named The Great Escape. It takes me around 2m15s to finish the map on Ultra-Violence. I tested it in Vanilla Doom on DOS.

I also took the time to add some new music and a new title screen after I was done. There's also a story: You wake up in a cell. There are some strange breathing noises. You feel a pistol in your hand and ... (you make the rest of the story).

The map is hard, but I still suggest to play on Ultra-Violence. The other skills have nothing but less monsters. Once you are able to escape to the central area of the map with enough health, the rest of the map should be easy.

 

fight.png.2c0824d503847d1c7596b125dc1de9fe.png


45min.wad is the unfinished map after 45 minutes. 45x2min.wad (~200KB) is the final product after 90 minutes. You should play the final product, but I left the unfinished one if you are curious to see how much I had done at 45 minutes.

Try it out: ax90mins.zip. There are also some demos in the .zip file. If I get a demo from someone else playing my map, I'll be every happy.

Edited by axdoomer : I spelt "Great" wrong. It's also wrong on the title screen. I don't know how I could have made such a huge typo and not see it before.

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2 hours ago, axdoomer said:

My map is named The Greate Escape. It takes me around 2m15s to finish the map on Ultra-Violence. I tested it in Vanilla Doom on DOS.

I also took the time to add some new music and a new title screen after I was done. There's also a story: You wake up in a cell. There are some strange breathing noises. You feel a pistol in your hand and ... (you make the rest of the story).

The map is hard, but I still suggest to play on Ultra-Violence. The other skills have nothing but less monsters. Once you are able to escape to the central area of the map with enough health, the rest of the map should be easy.

 

fight.png.2c0824d503847d1c7596b125dc1de9fe.png


45min.wad is the unfinished map after 45 minutes. 45x2min.wad (~200KB) is the final product after 90 minutes. You should play the final product, but I left the unfinished one if you are curious to see how much I had done at 45 minutes.

Try it out: ax90mins.zip. There are also some demos in the .zip file. If I get a demo from someone else playing my map, I'll be every happy.

Fun, tricky map. Here's a lousy UV Pacifist demo:

45x2min-uvpacifist-024.zip

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