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Ryath

NaNoWADMo 2019 - The month-long mapping challenge (that's a wrap!)

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1 hour ago, Ryath said:

How's everyone doing?

 

The "mapping fatigue" phenomenon happened here since the last map, which took longer than planned. Might start something in a few days but I won't push myself to have anything complete by the end of the month, sorry! :/

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2 hours ago, Ryath said:

How's everyone doing?

 

for me, I've got 5 maps done, so I've been able to fulfill at least half of my original plan for the month ;D still considering whether I want to expand on these 5 maps and turn it into an 8 or 10 map episode before the month ends, but time will tell

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10 hours ago, Ryath said:

How's everyone doing

 

Halfway done, 8 maps done, 8 more to go!

This evening I'll make MAP09 layout... The theme I choose for this map section is... More difficult to do than I've expected. But it could just some "mapping fatigue" or else...

Whatever, everything goes fine so far

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A measly 3 maps in and said maps each being even more so measly, I'm doubting that I can finish the episode within this month (I'm also going away early so I cannot utilise the full amount of time) - However I do wish to continue it as I'm having a good bit of fun with vanilla and these maps wouldn't have existed in the first place without this event! 

 

I was managing a small map every 3 days but I too am slowing down rather considerably.

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18 hours ago, Ryath said:

How's everyone doing?

 

With the best of intentions and a reasonably clear overall idea of what I wanted to do, I've found myself pretty well swamped in other things that I'm not time-managing well at all, so... basically nothing to report outside of a single barely-started map that seems to have a broken/bugged sector I gave up on trying to fix.

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I have only managed about a map and a half so far. On the other hand I've also managed to compose five MIDIs for my project, all of which I'm pretty satisfied with.

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On 10/12/2019 at 8:39 PM, Voltcom said:

Well it's October 12th and I think I've completed my episode. (9 maps, 8 regular and 1 secret)

 

It's designed for Ultimate Doom and has a minimum compatability of LZDoom (but will work perfectly fine in GZDoom).

The maps are significantly more difficult than standard Ultimate Doom maps but are all beatable from pistol start. They are intended for continuous though.

 

There are 4 player starts for coop but I don't know how balanced anything will be in multiplayer. No deathmatch starts.

 

If anyone is interested feel free to try these out. I'm always open to criticism, feedback and whatnot. Enjoy.

 

These maps are designed with the below settings for them to look and play as intended.

***  USE OPENGL renderer and NOT SOFTWARE***

*** LIGHTMAPS ON at medium or high ***

*** to avoid unnecessary frustration in difficulty just play with freelook on. ***

*** jumping and crouching are optional but won't really make much of a difference ***

 

Credits

- recolors of existing Doom textures that I messed around to make.

- Quake 1: mission pack 1 textures.

- Songs are from Freemidi.org (Nine Inch Nails, Tool, Deftones, Marilyn Manson, A Perfect Circle, and theme songs from both Candyman and the Haunting.)

- Screaming Faces texture (for the life of me I can't find the creator, let me know and I'll credit you!)

demo.png

NanowadVolt19.zip

 

For who ever would like to see the maps and gameplay.

 

 

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19 hours ago, Ryath said:

How's everyone doing?

I haven't committed any time to starting my personal thing for this month, but I have been focusing on getting my entry for Akeldama finished and out the door, which I can say is almost finished.

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Quote

How's everyone doing?

 

Haven't made much progress on my second map since last Thursday's post and hit mapping block on my end :( 

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I've finished 11 maps so far, 10 regular maps and 1 secret.

I doubt I'll finish the wad within the month, but I'll most likely have made substantial progress on it by then.

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I'm working on my ninth map right now. Some are homages to my favorite maps from WADs like Hell Revealed, though I do change things up a bit so that way they're not exact copies. I also read an old thread from here which talked about Pueblo architecture in Doom, which inspired me to make this. Oh, and a cacoswarm.

Screenshot_Doom_20191018_220926.png

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Not a very good month so far! I've lost a bunch of days to tiredness, illness, or just plain ol' laziness. Still, I hope to have at least 3-4 playable levels by the end of the month. I've begun work on seven levels so far, in various states of incompletedness right now.

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I tried this last year and only got halfway finished with a few maps. This time I'm working on the same maps and trying to actually finish them. Since I've got more time I decided to add a bit of custom graphics...so of course I've spent 3 weeks doing the graphics and barely started on the level design. It's getting there, though...

 

shot.jpg

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Only got 7 maps done, college stuff got in the way. Should be OK for the rest of the month though so I'll probably make 2 more and call it an episode, maybe get some feedback before November.

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I started in September, hope to have 32 vanilla Doom2 maps done sometime soon but maybe not the end of October. Against the rules, but definitely inspired by nanowadmo:

 

doom00.png.c13b272c6390b44ba4969ec99ec7c103.pngdoom01.png.e5c6714680d5123467d4638022317e64.pngdoom02.png.dc85a2291524868ad2156ebf0a869b5d.pngdoom03.png.1a680b305e0aae1ce868d106a90841c5.pngdoom04.png.916f34a1774d373c9e83dc5f71387fa9.pngdoom05.png.54d8fa2906f29f620907fc2ffaf371f4.pngdoom06.png.6a3090224668c3ff69e5e91d826cdb71.pngdoom08.png.9de00de5e139e554a4b0ce3d5aa4daa7.pngdoom09.png.0598eb97253d58398805a58c6822713d.pngdoom10.png.b728fca7616b700f2704fc9944a9d2c5.pngdoom11.png.c7849ba2fa1560a01054de8d2e558961.pngdoom12.png.e2ae428d824ba986cec34e887b5976a7.pngdoom14.png.0c7e50a95803ce8cf23436322f8bc7af.pngdoom16.png.526aad23cc6ce62235fa27aa166275e4.png

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I haven't posted anything since the challenge started, because I was afraid I couldn't finish it like last year. But since I'm 5 levels away from finishing it, I figured it would be time to reveal what I have been working on.

I'm working on a 28 level pack for Hexen called "4 weeks of pain", consisting on 4 hubs with 5 maps and a boss each. The maps are short and simple, trying to not be too complex for time restrains. Unlike my previous attempt at a megawad, I started fresh from day 1 without predrawn maps, but with a clear idea on what the maps would be like (I was gathering resources before that but I don't think that counts).

 

Here are some screenshots from a couple of maps:
 

Spoiler

 

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cjS1Hxy.png

 

I was hoping I could have this finished earlier, but my previous notebook stopped working and I had to buy a new one days later, so I may have the maps finished by the end of the month, but polishing and difficult settings may come later.

Edited by Gothic

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So I changed plans and started a new map a couple days ago, and currently thinking to make a mapset spiritually inspired by Kama Sutra, megawad by Gusta and Method. It'll be in limit-removing, unknown number of maps, few custom textures from different sources, plenty of doomcute and sexy gameplay, at least that's how it feels in KS. I'll also include PL2, HR2, Going Down and other sources of inspiration, while trying to keep things my way. All of this comes from, on one side that I'm currently revisiting KS and got me in the mood, on another side not too long ago Juza released a demo of their WIP stuff inspired by it and they nailed that gameplay, and since then I kinda wanted to do something similar myself, and finally because I'm enjoying mapping more than before. In the meantime I learned to create texture lumps and add animated textures to a wad, plus I made a custom texture from a dying monster graphic. 

 

In conclusion, things are going fine so far, even if not what I planned at the beginning of the month for this, but there has been some productivity. I do hope to get one teaser map by 31st. Meanwhile a screenshot of the first room in a decent state:

 

DOOM0001.png.355596aa8b790bce8efd04d248091039.png

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So far i've made... 14 maps out of the 16 planned, with the latter i'm working on are just layout with few crude thing placement.

Eventually i will "complete" this, at least for a playable alpha like the last year. But i think that for the 30 of November i'll have something...

Otherwise, i'll finish it when possible, joining the already long list of procrastinated maps lol

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Three days to go! I hope everyone's still got some steam left, but don't worry too much if you can't make the goal you originally set. If you're making any kind of progress, you're livin' the dream!

 

23 hours ago, 𝕲𝖗𝖊𝖊𝖓𝖙𝖎𝖌𝖊𝖗1 said:

I've got a few DM maps made, not all 32 like I was hoping.

I'm going to finish them up, but where do I post the results?

I'll probably finish 32 after the contest depending on how they're received.

 

You can post it right here and see if we can get you some good feedback on what you've got done so far.

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Entering the final stretch...

 

My wad for this month is basically finished, but I think I'm going to spend a few more days polishing it and then release it this weekend. I was able to finish 9 maps total.

wadmo1.jpg

wadmo2.jpg

wadmo3.jpg

wadmo4.jpg

wadmo5.jpg

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Well, despite having a pretty easy month, I've only made a map for DBP17, and did play testing for the rest of the DBPKrew(4lyfe!), plus contributing to the resources. I guess from the perspective that I finished a project this month, I've succeeded. However, the project I wanted to finish has gone untouched... But I think I'll try and pick it up again soon. I want to finish it this year, at least!

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I'm only 1 map left, and all bosses are done. I say I did better than last year. I'm still figuring out some MAPINFO stuff though, and making custom graphics,  should have done that the past month.

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