Mike_C Posted September 13, 2019 (edited) Hi all, I'm trying to have the player die when he lands on the floor of the lowest sector in my map, which has a floor heigth of 0. i've been trying some functions in ACS but I can't get it to work. this is the script I'm using: Script 3 ENTER { Thing_ChangeTID(0, 1000 + PlayerNumber()); delay(1); if(GetActorFloorZ(1000)<1.0) { thing_damage2(1000,300,11); } } Am I missing something or is there a better way of doing it? 0 Share this post Link to post
Nine Inch Heels Posted September 13, 2019 You don't need a script for this. You can use floor property actors instead. 2 Share this post Link to post
Mike_C Posted September 13, 2019 13 minutes ago, Nine Inch Heels said: You don't need a script for this. You can use floor property actors instead. How would I do that? 0 Share this post Link to post
Nine Inch Heels Posted September 13, 2019 floor property actors are placable things you put like monsters. they will affect the sector they're in, and they allow you to choose from several actions. 2 Share this post Link to post
Mike_C Posted September 14, 2019 6 minutes ago, Nine Inch Heels said: floor property actors are placable things you put like monsters. they will affect the sector they're in, and they allow you to choose from several actions. Thanks! I managed to make it work with "Actor hits floor" and the special action "thing_damage". 2 Share this post Link to post