BBQgiraffe Posted September 25, 2019 Doom on GBC would probably suck, even if you used a co processor the GBC has a small resolution and can't display that many colors, I think someone did an NES port using a Raspberry Pi but it only worked because the NES has ~2x the resolution of the GBC, sure Wolfenstein works fine but Doom would be a horrible experience.. 0 Share this post Link to post
Dark Pulse Posted September 25, 2019 3 hours ago, BBQgiraffe said: Doom on GBC would probably suck, even if you used a co processor the GBC has a small resolution and can't display that many colors, I think someone did an NES port using a Raspberry Pi but it only worked because the NES has ~2x the resolution of the GBC, sure Wolfenstein works fine but Doom would be a horrible experience.. 160x144 to be precise. So it'd need to be stretched or pillarboxed. I recall the lowest Doom resolution being 96x64 though, I think. 0 Share this post Link to post
BBQgiraffe Posted September 25, 2019 4 hours ago, Dark Pulse said: 160x144 to be precise. So it'd need to be stretched or pillarboxed. I recall the lowest Doom resolution being 96x64 though, I think. Jesus 96x64? I have trouble seeing things across the room in 320x200! 0 Share this post Link to post
Dark Pulse Posted September 25, 2019 29 minutes ago, BBQgiraffe said: Jesus 96x64? I have trouble seeing things across the room in 320x200! Yeah. In original Doom, of course, the entire viewport taking things up is 320x200. I believe the defaults for the original Screenblocks are 3-11, with 10 and under also including the HUD. Though I actually made a mistake - at lowest it's 96x60. Since it's 320x200, essentially you can just divide it by a tenth per Screenblocks setting. 0 Share this post Link to post
Avoozl Posted September 26, 2019 On 9/23/2019 at 12:28 AM, Đeⓧiaz said: I can't even google something like this ¯\_(ツ)_/¯ But I found this: It's a homebrew port, but looks insanely good I wonder if the same could be done for ROTT. 1 Share this post Link to post