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Koko Ricky

My 2nd map for Doom 2: UAC-M2 (limit removing)

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UAC-M2_PREVIEW.jpg

 

NOTE: Use a port that supports .OGG if you want to hear the custom music.

https://www.moddb.com/engines/doom-engine/downloads/uac-m2#downloadsform

 

This is the second in my UAC-M series, which focuses on recreating Knee Deep in the Dead as a series of self-contained maps. This reimagining of E1M2 ended development with a focus on telegraphing flow and secrets to the player as clearly as possible while attempting to avoid hand-holding. A few criticized my first map for being occasionally vague, so I hope this one makes everything really clear while still offering a sense of mystery.

  

Edited by GoatLord

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Very cool for a second time. I completed this level in 8 minutes and 29 seconds. I liked your map, some solutions are very good. But there are some problems with the lighting. Even in some places textures do not correlate, well, that is, they are incorrectly alligned. Some textures do not fit things. Wagon, for example. I think it was necessary to spend a little more time on adjusting the details. The gameplay is very good. I really liked the open part, apparently this is some kind of canyon. I really liked the design of this location. But there is one place where a couple of imps are stuck. I very rarely stopped to think, here in each part of the level you are waiting for enemies. In general, this map does not let you get bored.

The music is good too.

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ZDoom compatibility for now.

 

In limit-removing ports, and prBoom+, doors open to 8 units below the lowest adjacent ceiling. So when you make walls out of 0-height sectors with the ceiling at ground level, a door won't open. As a result, the player is stuck in the start room.

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2 hours ago, rdwpa said:

ZDoom compatibility for now.

 

In limit-removing ports, and prBoom+, doors open to 8 units below the lowest adjacent ceiling. So when you make walls out of 0-height sectors with the ceiling at ground level, a door won't open. As a result, the player is stuck in the start room.

Ah, crap! I didn't notice that. Thanks for the tip. I would have tested it in Boom/prBoom but I couldn't get the port to run on my computer.

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Here's a video of my first playthrough. I spent a lot of time exploring a bit, so it's kinda long. I really enjoyed this map. Didn't find all the secrets, unfortunately, so I missed some amount of the monsters. Really well designed and fun level. 

 

Did you make the music yourself? It was awesome.

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Well shoot. Apparently my mic wasn't recording when I played through that. There goes all the great color commentary. Ha! Sorry about that. 

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On 9/20/2019 at 11:41 AM, GoatLord said:

I would have tested it in Boom/prBoom but I couldn't get the port to run on my computer.

You can test limit-removing maps on Crispy Doom as well

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