I want to experiment with different model ideas I had for DooM and one of them involved models having a "black outline" around them, like a cartoon. Any idea how I'm meant to do this using .md2 or .md3? So far I've managed to get the look I want in blender:
However when trying to translate this into DooM the external "normals" are still being rendered, regardless of the fact I flipped the normals to face inwards.
ZDooM Wiki did mention a "DONTCULLBACKFACES" feature but this seems to not do anything at all.
I want to experiment with different model ideas I had for DooM and one of them involved models having a "black outline" around them, like a cartoon. Any idea how I'm meant to do this using .md2 or .md3? So far I've managed to get the look I want in blender:
However when trying to translate this into DooM the external "normals" are still being rendered, regardless of the fact I flipped the normals to face inwards.
ZDooM Wiki did mention a "DONTCULLBACKFACES" feature but this seems to not do anything at all.
Any ideas?
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