molten_ Posted September 21, 2019 (edited) Simple as Hell is a project I've been working on for forever (Upwards of 4 years now), making extremely small amounts of progress over long periods of time. Most of the slow progress is due to laziness, working full-time and other priorities; That being said, mapping has been going surprisingly smoothly lately so I'm confident in making a thread about it. I plan to release each episode 1 by 1, then release the complete wad once everything is complete. The concept: I was inspired by Doom the way Id Did, but I wanted to take things even a step further. How few linedefs/visplanes/sectors can I get away with using, while still making maps that are visually interesting and capture the same level of quality as the original maps? You'd be surprised how challenging this can be ... I use quite a few tricks to save on resources, always pushing myself to remove certain sectors or linedefs if they aren't needed. Mapping this way has made me realize a lot about what makes maps fun and interesting. The wad will be ultimate doom, vanilla compatible. Screenshots of episode 1: Spoiler And since I have a fetish for automaps, here are some automap screenshots: Spoiler I will try to keep this thread updated, but knowing how eclectic my schedule can be I'm not going to make any promises. Edited September 28, 2019 by molten_ 20 Share this post Link to post
kknot5889 Posted September 21, 2019 The automap screenies look amazing. Definitely looking forward to plaything this whenever you get around to releasing it. 3 Share this post Link to post
DavidN Posted September 21, 2019 Those look great :) Were there any sector/linedef/vertex limits you’re trying to keep yourself under specifically? 2 Share this post Link to post
molten_ Posted September 22, 2019 @DavidN Nah I don't really have a limit, some of the stages are pretty large. I just focus on making the environment as simple as possible geometrically, if that makes any sense. @kknot5889 Thanks! Hopefully I will get the first episode done soon-ish. I'm working on finishing up the design of two maps, and monster placement for a few more. 0 Share this post Link to post
TravyB Posted September 22, 2019 I'm very much looking forward to this 1 Share this post Link to post
Hell_Pike Posted September 22, 2019 This has a great vanilla doom vibe to it. The screenshots just make you feel like its a new IWAD. 1 Share this post Link to post
molten_ Posted September 28, 2019 new screenshot of a nearly finished map Spoiler 1 Share this post Link to post