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pop13lolol

whats your favorite thing the doom devs did after doom?

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Quake 2.

 

The first one is good of course, but I prefer the sequel for the integration of story elements into the gameplay/level design. It had a unique atmosphere similar in tone to "Out of This World" (the scifi side-scrolling game made by Eric Chahi). Half-Life and Q2 were the essentially the start of deeper interactivity and storytelling in mainstream FPS games.

 

EDIT: In addition, Sandy Petersen also worked on Age of Empires and AoE2.

 

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my fave thing they did is publish hexen lol
the stupid jeff k columns about ion storm were pretty good too i think we can blame id for that

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The original Quake, definitely.

 

And based on what I've seen so far in videos, Daikatana has a good chance of actually being quite good with the unofficial patch (I'm not being sarcastic here at all).

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OG Quake, solely for the more powerful out-of-box modding and multiplayer support it gave to fans back in the day. I think Doom's combat design has more to offer, but there's a ton of ideas you can easily do with Quake maps by comparison. The last several years of Quake mapping/modding have really shown idtech2's potential, plus what crazy stuff a community of talented and experienced designers can produce even after relative lulls of activity.

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Quake I definitely. I have spent a _LOT_ of time playing Quake 2 and Quake 3 Arena online and liked it. But Quake 1 definitely had the best atmosphere, graphics style and singleplayer experience for me.

 

After that there was a bunch of irrelevant stuff. The latest Doom (2016) was cool, but not as groundbreaking as Quake was at that time.

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Quake II, hands down. Quake III paled to Unreal Tournament, and while Quake 1 was impressive technically (and deathmatch was fun as hell according to all those old-timers), the inconsistency irked the hell out of me.

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I've put more hours into quake and maybe even Doom 3, but if we're counting things they did after leaving Id I'm going to say Anachronox. If I didn't have quake, I'd still have Doom. If I didn't have Doom 3 I'd still have SS2 and thief 3 etc... But if Anachronox didn't exist where else would I get an American jrpg styled game made on the quake 2 engine set in an absurdist universe?

At least that's how I feel today. Tomorrow I might've said quake.

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If you mean just the first Doom, then Doom II. If you mean after the first two games, then Quake.

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Quake 2 is really good. And not sure if it counts as it's not "after" Doom, but Commander Keen: Goodbye Galaxy is worthy of a mention too.

 

Quake 1 is okay, but it's just way too Doom-y except without everything i love from Doom (Modding was great tho).

Quake 3 is good, but i'll take Unreal Tournament 99 over it any day. Shame it isn't open-source though, so we can't see it in many other platforms like all the other cool 90's games.

About all the other things, i only ever played Doom 3 out of them since i really can't run the other things, and didn't like it much.

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Quake 1 and Doom 3 for me. I really haven't played much of Quake II tbh but i did like what i have played so i don't hate that game. But i enjoy Quake 1 more for some reason.

 

I've only played Quake III Arena with bots so...it was still fun though. I have actually played Unreal Tournament GOTY against people (a huge lobby with my friends/fellow forumers from an old website a few years ago) and that i must admit that it was pretty fun.

 

I haven't gotten around to playing Daikatana yet so i can't comment on that game but i will definitely be using the patch whenever i do.

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