Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Hell_Pike

Dynamic Difficulty Mod

Recommended Posts

Download : https://drive.google.com/open?id=1_BB8OyTZdSjbL6ReX9DVIqPnDEXF4E70TITLEPIC.png.3e3f0ec39d3768194d7a33c4e042fe3b.png

This mod is sort of like a dynamic difficulty mod. If players fight harder, their attacks will have better RNG. The monster's RNG also changes with the players. 

By default, all monsters and weapons will have attacks that fall in the exact middle of the RNG scale. (Just like NoranDoom mod).

If you are cautious and don't fight so hard, your attacks will be weakened, enemy attacks will be weakened also. I might make a few versions of this mod that invert the rng for the monsters, or the players with different scenarios.

Note that all of the damage dealt in this mod is still just like what CAN happen in vannila (if you or the monster was very lucky/unlucky). None of the tweaks are things that can't happen in the regular game.

This mod is fully multiplayer compatible and the difficulty adjustments happen on a per player basis!

Feel free to join my discord, especially if you have ideas or suggestions. 

Discord server : https://discord.gg/rBUqyjH

I just built a new version of this, on top of a mod called NORANDOOM. So the difference is basically that now the dynamic range is much more broad. Instead of 3 ranges of constant variables now there is a dynamic range that interpolates. All based on player input.

Edited by Hell_Pike

Share this post


Link to post

I read your post and still don't understand what the mod does

 

what does it means "If you are cautious and don't fight so hard"? Makes the game harder if you are losing? That sounds a bad idea!

Share this post


Link to post

It measure how much the players are moving and pressing the fire key. If they move more and shoot more, gives them more favorable RNG.

Share this post


Link to post

Oh that's interesting. You see, usually 'dynamic difficulty' is more 'make the game easier if the player is losing', 'make the game harder if the player is owning the level'. What you are doing is promoting a particular style of game, unrelated to difficulty.

Share this post


Link to post
1 hour ago, Turin Turambar said:

Oh that's interesting. You see, usually 'dynamic difficulty' is more 'make the game easier if the player is losing', 'make the game harder if the player is owning the level'. What you are doing is promoting a particular style of game, unrelated to difficulty.

I can make it that way instead if you think its a good idea. I think I did something wrong with the projectiles :p and I'm going to keep updating this.

Share this post


Link to post
1 hour ago, Turin Turambar said:

 

*Fixed* projectiles, and made it so the enemies are tougher on players who fight harder, instead of the other way around.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×