So I'm making a mod that carries over the gameplay from Quake to Doom 1 & 2, and I was thinking it would be cool to have a few extra visual options, such as a liquid texture replacer.
I have the script working, It's just that I can't get it to work when I use the "]map" command to change maps, where it just freezes GZDOOM.
So I'm making a mod that carries over the gameplay from Quake to Doom 1 & 2, and I was thinking it would be cool to have a few extra visual options, such as a liquid texture replacer.
I have the script working, It's just that I can't get it to work when I use the "]map" command to change maps, where it just freezes GZDOOM.
Here's the code. Any help is appreciated greatly!
#library "QuakeLiquid" #include "zcommon.acs" Script 3333 ENTER { if (GetCVar ("QD_LIQUIDS")) { //WATER// ReplaceTextures("FWATER1", "QUAKEWAT"); ReplaceTextures("FWATER2", "QUAKEWAT"); ReplaceTextures("FWATER3", "QUAKEWAT"); ReplaceTextures("FWATER4", "QUAKEWAT"); //SLIME// ReplaceTextures("NUKAGE1", "QUAKESLM"); ReplaceTextures("NUKAGE2", "QUAKESLM"); ReplaceTextures("NUKAGE3", "QUAKESLM"); //LAVA// ReplaceTextures("LAVA1", "QUAKELAV"); ReplaceTextures("LAVA2", "QUAKELAV"); ReplaceTextures("LAVA3", "QUAKELAV"); ReplaceTextures("LAVA4", "QUAKELAV"); } else { //Fuck } }
(edit: Nevermind, there was another actor and it was going into a state that doesnt exist. Nothing is wrong with the script)
Edited by MengoShare this post
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