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Deadtech (A Doom 2 community project - WIP)

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Starts February 1st and ends August 1st
early sign ups welcome!

A project that was sort of spur of the moment for me.
I had made a short map and decided that I liked it enough to make some more levels for it. 
And then I decided to turn it into a CP

Doom 2 iwad
UDMF format
an_mutt's MiscTex resource (can use "dtcp-m1-m2" wad since the resources are already packed into it)

So what is it?
Maps in a run down and decrepit tech-base and later, tech-hell with minimal lighting, but enough to be fun.
This is targeting GZDoom and thus UDMF to take advantage of dynamic lighting, jumping, and crouching (yes, you will need to enable these)
This wad is shooting kinda for both Doom 3 and Doom 64, hence the darkness theme that I wish to achieve.

plan on using an_mutt's MiscTex though this is subject to change before the official start date.

You can post updates to this thread and join the discord ( https://discord.gg/KrwcSzm ) as well 

m1- "Facility of the Damned[intro]" - Done (needs testing)-- Wolf McBeard
m2- "Toxic Cavern" - Done (needs testing)                       -- Wolf McBeard
m3- "Data Loss" - WIP                                                    -- @Jark

The first two maps as proof of concept.
https://cdn.discordapp.com/attachments/648591442717179914/648602780017360906/dtcp-m1-m2.zip )

(no further slots claimed)


Map 01 screen shotsDeadtech_edit_area_at_2019.09.24_23-01-2Screenshot_Doom_20190924_230224.pngScreenshot_Doom_20190924_230251.pngScreenshot_Doom_20190924_230347.pngScreenshot_Doom_20190924_230528.png



Map 02 screen shotsDeadtech_edit_area_at_2019.09.24_23-00-5Screenshot_Doom_20190924_230611.pngScreenshot_Doom_20190923_070502.pngScreenshot_Doom_20190924_230703.pngScreenshot_Doom_20190924_230736.pngScreenshot_Doom_20190924_230904.pngScreenshot_Doom_20190924_230814.png


Edited by wolfmcbeard : change to cp, add finished maps.

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Maps 1 and 2 are pretty much finished and just need some testing.
They have custom tracks made by me though I still don't have a title or inter. track.
Reusing the STbar of a project that I'm doing over at some point.


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