beast Posted November 19, 2019 (edited) @DASI-I Doom Zero is fantastic, I am doing a paced play-through (1-2 maps a day) and it keeps blowing me away. I love the puzzles, and the difficulty is just hard enough on UV. It is clear you spent a lot of time on this, congrats! 1 Share this post Link to post
Rex705 Posted November 20, 2019 After downloading 1.4 the game keeps crashing on map 04 :( 0 Share this post Link to post
Mr. Meanor Posted November 20, 2019 did this wad uv -saveless. Was a fantastic journey nonetheless. I enjoyed the hell out of it. 1 Share this post Link to post
DavidN Posted November 21, 2019 I've just uploaded the last part of my playthrough, and this was exceptional the whole way through. It uses the vanilla engine so creatively, making it feel like a new experience that stands apart from normal vanilla megawads. And it does it while being very... understated? By which I mean it isn't full of tiny sector detailing that stretch the visplane limit to breaking point - in fact, it has a relatively plain classic WAD look, while still managing to make its own identity just through its gameplay. I honestly think - and hope - that this is going to become one of the classics :) Thank you! 2 Share this post Link to post
DASI-I Posted November 22, 2019 On 11/20/2019 at 3:12 AM, Rex705 said: After downloading 1.4 the game keeps crashing on map 04 :( Can you be more specific? I just now tested it with DOS, PRBOOM+, Chocolate, ZDoom and GZDoom and it doesn't crash on map04. Are you using an old save? 0 Share this post Link to post
Rex705 Posted November 22, 2019 I started fresh and got up to map 4 and it just randomly crashes I don't know why. 0 Share this post Link to post
maxmanium Posted November 22, 2019 26 minutes ago, Rex705 said: I started fresh and got up to map 4 and it just randomly crashes I don't know why. which source port 0 Share this post Link to post
DASI-I Posted November 22, 2019 (edited) On 11/22/2019 at 5:03 AM, Rex705 said: I started fresh and got up to map 4 and it just randomly crashes I don't know why. Wait a minute, I remember now that you are running Beautiful Doom. Doom Zero is not just a mappack but is a full blown mod, Beautiful Doom is probably clashing with Doom Zero's custom dehacked code and other content which is causing the crash. Edited November 23, 2019 by DASI-I 0 Share this post Link to post
Valboom Posted November 22, 2019 So far im play 20 maps,congratulations for this excellent work! 1 Share this post Link to post
Super Mighty G Posted November 29, 2019 Finished today. Impeccable work on pushing the engine to the limit. 1 Share this post Link to post
Denim Destroyer Posted December 9, 2019 Absolutely fantastic level set that keeps things fresh with some fun gimmicks. 1 Share this post Link to post
ReaperAA Posted December 15, 2019 (edited) Ahh I appear to be lost at how to hit the blue key switch at map 17. Nevermind, just discovered it right after posting here. 0 Share this post Link to post
ReaperAA Posted December 16, 2019 @DASI-I BTW is it possible to provide a list of names of graphics/flats/sprites which are modified. I want to take a slab at slightly modifying the wad so that it may not have to include the unmodified iwad resources (and thus making it possible to have an idgames release) Of course I don't guarantee that I would be able to do it, but at least I would like give it a try. 0 Share this post Link to post
NightFright Posted December 16, 2019 (edited) I really think this project would profit from such a "non-vanilla" edition with all original (duplicated) assets removed and being more mod-friendly this way. It wouldn't have to replace the existing release, just as an optional download. 0 Share this post Link to post
elend Posted January 1, 2020 I finally played through this as well and gotta thank you for making such an inspired, impeccably designed MegaWAD that just keeps on going and surprising you map after map. It definitely feels like classic Doom but more fresh and with way more emphasis on intriguing map design. This stands among the top classic inspired mapsets out there, good job. P.S.: I especially love the title screen / logo. Well done. 1 Share this post Link to post
NieMaMordy Posted January 1, 2020 Sooo, are you going to release it on idgames archive? From my point of view, this wad is already finished. 0 Share this post Link to post
NightFright Posted January 1, 2020 For that, all original game assets would have to be removed from the wad. 0 Share this post Link to post
FearTheReaper Posted January 2, 2020 Many things were built around that way and author doesn't want to change structure of resources because spent too much time already making this project. 0 Share this post Link to post
NightFright Posted January 3, 2020 (edited) OK, someone had to do it eventually, so I did it. Here is a Doom Zero build with all id assets (sounds, textures, sprites) removed, only leaving what has been modified by the author. <DOWNLOAD REMOVED> Filesize was reduced from 11.5 MB to 7.45 MB. In theory this should be suited for the idgames archive, provided I didn't make any mistakes during the removal process and everything still works the way it did before (which I couldn't test). *EDIT Sep 28, 2020* Since latest version 1.8 has all relevant assets removed, this outdated build is no longer necessary and d/l has therefore been removed. Edited September 28, 2020 by NightFright 4 Share this post Link to post
maxmanium Posted January 3, 2020 7 hours ago, NightFright said: OK, someone had to do it eventually, so I did it. Here is a Doom Zero build with all id assets (sounds, textures, sprites) removed, only leaving what has been modified by the author. Doom Zero "Vaccinated Edition" (WAD, 7.45 MB) Filesize was reduced from 11.5 MB to 7.45 MB. In theory this should be suited for the idgames archive, provided I didn't make any mistakes during the removal process and everything still works the way it did before (which I couldn't test). Weapon sprite offsets will be gone then. 0 Share this post Link to post
NightFright Posted January 3, 2020 (edited) Mostly, yes. That's the price to pay. Pistol and Plasmagun were left untouched since those had visual changes. 0 Share this post Link to post
ReaperAA Posted January 3, 2020 @NightFright Ur a hero we did not deserve. 0 Share this post Link to post
DASI-I Posted January 8, 2020 (edited) On 1/3/2020 at 10:53 AM, NightFright said: OK, someone had to do it eventually, so I did it. Here is a Doom Zero build with all id assets (sounds, textures, sprites) removed, only leaving what has been modified by the author. Doom Zero "Vaccinated Edition" (WAD, 7.45 MB) Filesize was reduced from 11.5 MB to 7.45 MB. In theory this should be suited for the idgames archive, provided I didn't make any mistakes during the removal process and everything still works the way it did before (which I couldn't test). You should test it first before uploading, then you would've noticed that you deleted the boss sprites. I would appreciate it if you would just let it go. Many of the sprites aren't just there for compatibility reasons. I've also fixed many of them by fixing their alignment and other minor graphical problems. And there will be more visual fixes in ver.1.5. coming out tomorrow. Think of it as another Doom 2 Minor Sprite Fixing Project. Edited January 8, 2020 by DASI-I 4 Share this post Link to post
NightFright Posted January 9, 2020 (edited) Strange. I assumed the boss sprites are BBRNA0, BBRNB0 and POL1A0, which are still included. Anyway, my suggestion for the next version would be to provide any original assets which have just received alignment fixes in a separate wad. This way it can be easily omitted and would allow the project to be added to the idgames archives. *EDIT* Finished my playthrough with the "castrated" version in GZDoom and it works just fine, including the MAP29 boss fight. It may not work with vanilla, but I wouldn't expect it to. Edited January 9, 2020 by NightFright 0 Share this post Link to post
maxmanium Posted January 9, 2020 6 hours ago, NightFright said: *EDIT* Finished my playthrough with the "castrated" version in GZDoom and it works just fine, including the MAP29 boss fight. It may not work with vanilla, but I wouldn't expect it to. That kinda nullifies the point tho, it's supposed to work with doom2.exe. 2 Share this post Link to post
NightFright Posted January 9, 2020 Keep using the original release, then. 0 Share this post Link to post
DASI-I Posted January 11, 2020 On 1/9/2020 at 10:30 AM, NightFright said: my suggestion for the next version would be to provide any original assets which have just received alignment fixes in a separate wad. This way it can be easily omitted and would allow the project to be added to the idgames archives. On 1/9/2020 at 4:46 PM, maxmanium said: That kinda nullifies the point tho, it's supposed to work with doom2.exe. I will probably make a "castrated" version for those that want it, but like what maxmanium said, Doom Zero will remain a fully vanilla compatible mod. I must say: I'm diapointed that nobody so far has tried to run this on a real DOS machine 😋 2 Share this post Link to post
NightFright Posted January 11, 2020 (edited) To be honest, I'd love to, but all that's left of my old DOS PC is my GUS ACE sound/MIDI enhancer card. 1 Share this post Link to post