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CasualScrub

Do you prefer Doom 1 or Doom 2?

Not speaking objectively, but just on a subjective level, do you prefer the first or second game? If you'd like, explain.  

102 members have voted

  1. 1. Not speaking objectively, but just on a subjective level, do you prefer the first or second game? If you'd like, explain.



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Just a simple poll to see which of the two main games you prefer over the other.

 

I'm not voting to keep it fair, but I personally prefer the first game, simply due to better level design IMO and the non-existence of Archviles.

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@Nine Inch Heels Time to do the evil things again ;P

 

Doom 2 has higher variety to me because of the roster. Maps though, can't really tell since they are those good old maps where you need to be imaginative. BTW, the more I played Doom 2 Map24, I like it more, weird.

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I prefer the first Doom because of the atmosphere and the theming/level progression. I'm not crazy for the arcade-y feel overall from Doom II. Strangely enough, I prefer Plutonia more than Doom II. I wish Doom II stayed in development longer. It just felt rushed to me.

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A combination of both.

Map design from Doom 1.

Extended bestiary and SSG from Doom 2.

I would most likely replay Doom 1 rather than 2, so I guess if I had to choose one, I would go with Doom 1 (original 3 episodes version).

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^

 

this exactly. Doom 2 felt like it was too abstract and didn't feel anywhere near as atmospheric or themed.

Although the expanded Doom2 beastiary and the SSG did add a lot to the game, I still feel like I much preferred the first game. Doom 2 is better for user content whilst Doom1 was just a better game in regards to the out of the box content.

 

Things like the intermission maps were completely missing in Doom 2 and they were really neat. Plus the original Doom OST was just amazing whilst Doom 2's sounded very weak in my opinion. These are just my thoughts on the matter.

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On the whole, I prefer Doom1, but the combat definitely evolved with Doom2, featuring more diverse enemy types, and of course, the Super Shotgun. But Doom2 doesn't have the same quality of level design and atmosphere as Doom1. For user-generated content, I definitely prefer Doom2 though.

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Trying to think of which one of those two radio buttons to click on kinda makes me freak out a little bit.

 

Spoiler

 

Base game with nothing else? - Doom

 

Custom stuff then I'd say Doom 2. One can always get/make something in Doom2 that looks or plays like the first game.

 

 

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Ay ay ay, gonna stick to (Ultimate) Doom for the whole mega arch super hyper ultra cheesy nostalgia and because it already introduced two of my favourite enemies, the mutant cherry and the brain with short-term memory loss. Sure, troopers and sergeants are good people, imps make funny noises, lost souls are dummies but not as pinkies stuck in door tracks or in general, cyberdemons are asexually attractive, barons are fab, and spectres exist, but the former two have a special spot in my heart. Also like the level design, atmosphere, music tracks and textures a bit more.

Edited by galileo31dos01

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Doom II. The shareware episode of Doom is a timeless classic in the history of the FPS genre, but Episodes 2 and 3 have not aged well at all IMO. I believe this is largely due to Sandy Petersen only being given two months to complete his maps and never having worked with a level editor prior to joining id. I can count the number of maps I liked on one hand. Most of the others range from just OK at best to bad/mediocre at worst. (E2M6, *yes, I said E2M6, deal with it haters :V* E3M2, E3M4, E3M5, and E3M9 all being clear examples.)

 

Doom 2 might have it's flaws, but I honestly feel the overall package is much more enjoyable than Doom 1 was. People often criticize his maps, but Sandy was clearly given more time to flesh out his designs, and combined with the expanded bestiary and the addition of the super shotgun, Doom 2 was the better game for it.

Edited by Patch93

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Doom II has the better bestiary and weapons balance, but Doom has the better level progression and "feel", whereas Doom II just felt like levels got thrown together as opposed to a cohesive unit.

 

I'd say part of that is due to Tom Hall's development in early Doom, and Doom II being basically absent of that and a relatively quick cash grab.

 

It's hardly a bad game, it's just not really nearly as steady in what it exposes as the original. It assumes you've played the first game, so it neither holds back, nor paces what you'll get all that much.

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Ultimate Doom > Doom 64 > Doom II + Master Levels + NRFTL > Doom (2016) > Final Doom > Doom VFR > Doom 3 > Lost Mission > Resurrection of Evil

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Doom 2.

 

Doom 1 is great at what it does, and has a better sense of place, but lacks the expanded bestiary of the sequel, and the combat is overall more fun in Doom 2 as well.

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11 minutes ago, seed said:

Doom 2.

 

Doom 1 is great at what it does, and has a better sense of place, but lacks the expanded bestiary of the sequel, and the combat is overall more fun in Doom 2 as well.

 

^This. While Episode 1 of Doom is a timeless classic and Doom 1 overall has better sense of progression, it lacks the combat variety introduced in Doom 2. Also the rest of the episodes of Doom 1 have not aged as well imho because they are too mazey. Doom 2's levels are overall better in terms of gameplay.

 

And if we include Final Doom(particularly plutonia) and mods/wads into the equation, Doom 2 wins hands down.

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1 hour ago, ReaperAA said:

While Episode 1 of Doom is a timeless classic and Doom 1 overall has better sense of progression, it lacks the combat variety introduced in Doom 2. Also the rest of the episodes of Doom 1 have not aged as well imho because they are too mazey. Doom 2's levels are overall better in terms of gameplay.

 

Doom's levels from Episode 2 onward definitely get more complex, but there's only a few of them that really are more "mazey" in their nature, namely E2M5, E3M5 and E3M7. Apart from those, I'm having a hard time seeing any other maps as such, and even here, it's not difficult to find the way through at all (taking the flashing teleporter on E3M5 for instance).

 

Doom 2 changes its approach, and simplifies the puzzles and places more emphasis on set pieces and combat than its predecessor. Funny, although I prefer Doom 2 overall, I've surely revisited the original Doom quite a few times recently, especially since I've been surfing through various versions of it. I'm starting to enjoy it more and more for what it is, taking it nice and slow to appreciate the architecture and atmosphere of the levels, despite the limited bestiary. I think I'm also getting a bit tired of Doom 2 because I've played it to death, so I definitely need to take a break from it, especially some of the MIDIs that I've heard too fucking much at this point (I'm looking at you D_RUNNIN).

 

But speaking of atmosphere, Doom 2 has its fair share of atmospheric maps too (Inmost Dens, Underhalls, and Living End are some of the best examples I can think of).

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By mazes, I meant that they mazey and less combat focused than doom 2 levels. Not than they are really difficult to navigate or anything.

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I like Doom 2 more, the added monsters and ssg just complete the gameplay design so well and I do like that many maps have more vertical design. Not all maps of Doom 2 are perfect but my favorite of the official maps are in Doom 2 and game also isn't episodic like Doom 1 was.

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Doom 2 for purely subjective reasons.


And then Zulk goes on a nostalgia trip and spoilers the next section of this post only after realizing he wrote 3 paragraphs worth of stuff. Read on at your own risk.

Spoiler

 

It's the game I grew up with and played a ton as a kid. Though TNT was technically the first Doom game I ever played, I was like 4 or something and I couldn't remember anything about that game except for very vague memories. Doom 2 is what I call my "actual" first Doom game since I actually remember it better. I played Doom 2 as a kid and I was not able to get past MAP07: Dead Simple (and then MAP09: The Pit after I got a bit better). My copy of the game had some saved games already present in it for some reason. I don't know who left it there, maybe it was the previous owner but I don't know. The saved game put me in MAP14: Inmost Dens and I played the shit out of that. Then I got stuck in MAP15: Industrial Zone (and later MAP16: Suburbs). I remember being terrified of MAP06: The Crusher (and I was playing on ITYTD) for some reason and I found the Mancubi, Arachnotrons and PEs to be terrifying. I remembered raging at MAP09 because stupid kid me couldn't figure out how to progress past a certain point. The first time I triggered the blue key trap in MAP16, I thought the imps would spawn infinitely. When I played on NM for the first time and the enemies kept respawning, I didn't think they were infinitely respawning. Instead I thought that on this difficulty, MAP01: Entryway had like a 1000 monsters all teleporting in slowly. There would be shotgunners in the health bonus room, chaingunners in magically appeared windows in the green armor room, arachnotrons in the brown room with the elevator, chaingunners, revenants and mancubi the outdoor area and the map would magically grow in size because MAP01 had "Blocked Areas" which would be "unlocked" if I played on NM.

 

When I eventually played Doom 2 again years later as a teen, and beat the game, I was amazed by how I saw the maps as a clueless kid VS as a guy who actually knew what he was doing and what's happening. I was also pretty amazed by what the later levels that I was never able to reach looked like. I wasn't amazed because of graphics or level design. I was amazed because the levels kid me never saw was mythical and shrouded in mystery for him. "I wonder what the later levels look like? What does the final boss of Doom look like? What other monsters could be waiting for me? How many levels are there? 50? 100? Maybe 150?" were stuff kid me would often think. I imagined a lot of the later levels to be like barren wastelands, epic mountains, foreboding fortresses, deep underground caverns, ancient tombs. I imagined what other monsters might be in the game that I just can't see because I didn't get far enough into the game.  Kid me would often wonder what the final level of Doom 2 was like. I made up a lot of weird monsters. Some I still remember are flying sorcerers in cloaks; giant floating robotic heads (I also played Heretic so it's obvious where these two idea came from); orbs that fly around and shoot you with chainguns; "Hell Shotgunners" which were basically taller Hell Knights wearing the black uniform the shotgunner wears and holding a shotgun; SSG guys; Plasma gun zombies; RL zombies; Arachnotrons that shot BFG blasts. I imagined the final level of Doom 2 to be in this pitch black valley with dark blue skies where you would have to find items like lanterns or something to help you see in the darkness and fight your way to the boss room through "Shadow Monsters" which would be bulkier and harder hitting versions of the regular monsters. The boss monster would be some weird multi-armed monstrosity which had every monster's attack and the player's weapons. So when I finally played Doom as a sensible teen, it was kind of amazing seeing how different the later levels were from what I imagined them to be. The first time I saw the IoS was also amazing. Even as a teen, I thought that it was an actual giant monster. Then I messed up and landing in that ledge near the IoS where the revenant appears on UV and I realized the final boss was a fucking wall.

 

I played Doom 1 for the first time as a teen. I had already beaten Doom 2 a few times by the time I went to play Doom 1. I liked the game but I just didn't have the same connection I had with Doom 2.

 

 

tl;dr: I like Doom 2 because Nostalgia. Also though the levels of Doom 2 is really abstract and sometimes incoherent, I think game-play wise, they are as good as Doom 1 levels.

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The thing about Doom 2 is I always wished it had more levels that were clearly identifiable as city/urban environments. Sure there's tons of awesome usermaps out there to fill the void, but it's just not the same, man.

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I prefer Doom's level design, but Doom 2 gets my vote for the new monsters, ssg and the higher difficulty which still holds up these days (assuming we're talking Doom and not UDoom).

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8 hours ago, seed said:

 

Doom's levels from Episode 2 onward definitely get more complex, but there's only a few of them that really are more "mazey" in their nature, namely E2M5, E3M5 and E3M7. Apart from those, I'm having a hard time seeing any other maps as such, and even here, it's not difficult to find the way through at all (taking the flashing teleporter on E3M5 for instance).

 

It's not so much that they're more complex, in fact it's more so the opposite. The maps generally feel far less polished and don't have nearly as solid of an overall gameplay flow compared to Romero's maps for Episode 1. They also don't have nearly as solid architecture and often don't have as much height variation. The entire red key maze in E2M6 is basically a glorified Wolf3D maze that is boring and tedious to navigate with the dark atmosphere being the only thing going for it. An immersive atmosphere means nothing when the gameplay of your map is lackluster.

Edited by Patch93

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Doom 2 for too many reasons. Also E1 makes me fall asleep no one can make me change my mind!!1

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i prefer Doom 2 for the more enemies and of course the super shotgun. plus i feel like the levels are just more fun and well laid out.

 

Doom 1 is good but honestly i think only KDITD is the only truly *great* episode on it. episode 2 is good, not great. episode 3 is just ok, and episode 4 is a real mixed bag imo.

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The original Doom (Ultimate Doom is good too) as i still really like how it flows as well as the level design. Episode 1 is a classic. E2 is pretty good and E3 is in hell basically so you just gotta love it. I also don't need an SSG to kill things, but it would help ;)

Edited by CyberDreams : spelling error

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