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React To The Profile Pic Above You

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void main(){
 vec4 pcolor = texture(InputTexture, TexCoord);
 FragColor.r= (pcolor.r+pcolor.g+pcolor.b)/3;
 FragColor.g= (pcolor.r+pcolor.g+pcolor.b)/3;
 FragColor.b= (pcolor.r+pcolor.g+pcolor.b)/3;
}

 explanation: glsl black and white shader

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If your member is this long... er, I don't know, I mean, how the heck did you accomplish that to begin with! But yeah, contact a doctor I guess.

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