DoomedDude Posted October 1, 2019 I’ve heard a lot of people say that chai gunners are their worst enemy in Doom, but for me I have more trouble with shotgunners. Which one do you hate more? 2 Share this post Link to post
DSC Posted October 1, 2019 Chaingunners. Shotgunner may cause more damage in a single shot, but at least they are open to attack afterwards. Not such luck with chaingunners... And they have less health, too. 3 Share this post Link to post
idbeholdME Posted October 1, 2019 Heavy Weapon Dudes. With -fast monsters, they are both dangerous but Shotgun Guys are fragile at least. They also have a small delay between shots even on -fast, meaning you will at most take one full blast at close range If a Heavy Weapon Dude surprises you at close range, you will lose a ton of health. On top of your screen constantly blinking red, they also have a lot more health, sometimes even surviving a normal shotgun blast. At lone range, HWDs are exceptionally annoying, even more so when they are above or below you and out of auto-aim range. Their constant inaccurate spraying is bound to hit you occasionally and they have much more chances to do so than the SG who might chip you with one of the pellets every 3 shots or so. 3 Share this post Link to post
Loud Silence Posted October 1, 2019 I love all enemies in Ultimate Doom and Doom II. 7 Share this post Link to post
Cruduxy Pegg Posted October 1, 2019 (edited) Chaingunners. They do the damage of the shotgunner before you can react unless you are targeting them anyway. They mask sounds especially if 8 is the limit. They force you to kill them or run away from the area. They also skyrocket in threat with numbers faster than any other monster because of their stupid hitscan barrage. 0 Share this post Link to post
geo Posted October 1, 2019 I can't say I really hate either so much as I'd hate level design that forgets armor or puts me into a circle of either. With that said, I think chaingunners win since they have a more constant attack. 0 Share this post Link to post
Fused Posted October 1, 2019 (edited) I believe there was a ranking somewhere that confirmed chaingunners were the worst in terms of how they behaved in the game. Edited October 5, 2023 by Fused 2 Share this post Link to post
mewbusi Posted October 1, 2019 22 minutes ago, Fused said: I believe there was a ranking somewhere that confirmed chaingunners were the worst in terms of how they behaved in the game. Probably this one. 1 Share this post Link to post
Lizardcommando Posted October 1, 2019 Chaingunners. They can somehow pelt you with a hail of bullets even at long, long distances. At least the shotgunners, while they can deliver a deadly blow to you at close to mid-ranges if you are careless around them, there is a delay between each shot they take. The chaingunners can hold down the fire button practically forever. 1 Share this post Link to post
Eurisko Posted October 1, 2019 Chaingunners everyday of the week. Absolute bastards. 1 Share this post Link to post
pcorf Posted October 1, 2019 I always shoot the Shotgunners and Chaingunners at first sight. Get them before they get you and try to suck them into infighting, especially Chaingunner vs Cacodemon. 0 Share this post Link to post
Reisal Posted October 1, 2019 Chaingunners. Rapid fire, more health, lower pain chance than the sergeants. More versatile in placement too. 0 Share this post Link to post
Rathori Posted October 1, 2019 Neither and I don't get it why all the hate for the hitscanners. I mean, I get it if it's on Nightmare, but I doubt that that's the difficulty most hitscan-haters play on. 0 Share this post Link to post
KillPixel Posted October 1, 2019 (edited) I like both of them, especially former sergeants. Heavy weapon dudes are really nice for some added spice ;) Edited October 1, 2019 by KillPixel 2 Share this post Link to post
Novaseer Posted October 1, 2019 CGs for sure. Whoever decided to let them survive the occasional shotgun blast can go jump. 2 Share this post Link to post
GarrettChan Posted October 1, 2019 With no set situation here, nothing can be told. If you are running Nightmare!, and you have only 0.5 second to expose to something, in this case, Shotgunner is worse than Chaingunner because they can immediately deal a lot of damage while Chaingunners rely on continuously dealing damage. However, if you're talking about snipers on Ultra-Violence, Chaingunners are the worst even they don't have very high accuracy in long range, but their constantly poking you is really annoying. 1 Share this post Link to post
RonnieJamesDiner Posted October 1, 2019 I actually love both of these enemies. I think Doom's combat would lose something special if the entire bestiary were projectile-based threats. That said, sometimes I can hate how they're used. But that's something else entirely. I'm sure I could learn to hate any Doom monster in the right scenario. 1 Share this post Link to post
Cruduxy Pegg Posted October 1, 2019 (edited) if a shotgunner shot you then a chaingunner in same spot had time to hit you twice unless you have unnatural reaction luck (shot him in 4 tics after first hit). Even better you had 9 tics to react on first shot to avoid getting hit by a 3rd shot. Chaingunner dps skyrockets afterward. Shotgunners burst advantage over chaingunners is extremely overblown and only matters if you'd have died from the extra bullet most of the time. 0 Share this post Link to post
anotak Posted October 1, 2019 https://thetrashbang.tumblr.com/post/161999414860/the-lost-legacy-of-dooms-hitscan-enemies 2 Share this post Link to post
nicolas monti Posted October 1, 2019 19 minutes ago, RonnieJamesDiner said: I actually love both of these enemies. I think Doom's combat would lose something special if the entire bestiary were projectile-based threats. That said, sometimes I can hate how they're used. But that's something else entirely. I'm sure I could learn to hate any Doom monster in the right scenario. Shotgunners are one of the most fun enemies. 1 Share this post Link to post
Super Mighty G Posted October 1, 2019 I don't hate any of the monsters, but I will say Chaingunner is more lethal since you can quickly go from 100 to dead if you're caught unaware. That said they are valuable for infighting since they hit whatever is in front of them instantly. Ever see a Chaingunner solo kill a Mancubus? It's a good time. 1 Share this post Link to post
Doomkid Posted October 1, 2019 Galaxy brain: Shotgunners and Chaingunners are both vastly superior to Zombiemen 4 Share this post Link to post
riderr3 Posted October 1, 2019 8 minutes ago, Doomkid said: Galaxy brain: Shotgunners and Chaingunners are both vastly superior to Zombiemen I would compare Zombiemen with flies - gray and annoying. 2 Share this post Link to post
Super Mighty G Posted October 1, 2019 7 minutes ago, Doomkid said: Galaxy brain: Shotgunners and Chaingunners are both vastly superior to Zombiemen Zombiemen are designed to be fodder. Gives you something to shoot in between actual threats. They may seem pointless but they have their place. 0 Share this post Link to post
Robo_Cola Posted October 1, 2019 Dying from a chaingunner just feels cheap, mappers rarely place them well and they can bring your health from 100 to 36 in the span of less than a second. 0 Share this post Link to post
Slartibartfast Posted October 1, 2019 In Doom 2, shotgun guys due to amount of runs they end. Any other scenario or WAD, chaingunners. 0 Share this post Link to post
Maximum Matt Posted October 1, 2019 Chaingunners, because they are economy-sized spider masterminds. 'Nuff said 1 Share this post Link to post