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IRod54

New Journey To Hell demo

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Screenshots look interesting, though SHAWN or whatever silver texture to the sides of those skull and dark grey comp textures seem slightly off place to me. I'm intrigued, so what is this wad's format and source ports meant to be used with? 

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35 minutes ago, galileo31dos01 said:

Screenshots look interesting, though SHAWN or whatever silver texture to the sides of those skull and dark grey comp textures seem slightly off place to me. I'm intrigued, so what is this wad's format and source ports meant to be used with? 

I guess vanilla and Boom, gzdoom compatible 

Edited by IRod54

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The maps are a lot better than in the first one, still a lot of hallways though.  

 

I get a texture error when trying to load it in glboom+, and the text is cut off at the top in gzdoom if you look at the automap.  It's probably that font you use.  You might think about changing that.  

 

Otherwise this is a good start to a much improved journey to hell.  

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The screenshots would look a lot better with lighting. Also there is a pronounced tendency to overdo cheap detailing in shots 4/5. All the competing 'panel/face' features make those very cluttery. 

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