IRod54 Posted October 2, 2019 (edited) Hey everyone, hope you like my new little mapset I've done! Definitely some of my best work yet, a couple of redone levels plus some newer ones, thanks to j4rio for help with the redone ones http://www.mediafire.com/file/aml0bbn3a2f60ws/jthdemo2.zip/file Edited October 2, 2019 by IRod54 5 Share this post Link to post
galileo31dos01 Posted October 2, 2019 Screenshots look interesting, though SHAWN or whatever silver texture to the sides of those skull and dark grey comp textures seem slightly off place to me. I'm intrigued, so what is this wad's format and source ports meant to be used with? 0 Share this post Link to post
IRod54 Posted October 2, 2019 (edited) I may add more if you think highly of it 0 Share this post Link to post
IRod54 Posted October 2, 2019 (edited) 35 minutes ago, galileo31dos01 said: Screenshots look interesting, though SHAWN or whatever silver texture to the sides of those skull and dark grey comp textures seem slightly off place to me. I'm intrigued, so what is this wad's format and source ports meant to be used with? I guess vanilla and Boom, gzdoom compatible Edited October 2, 2019 by IRod54 0 Share this post Link to post
General Rainbow Bacon Posted October 2, 2019 The maps are a lot better than in the first one, still a lot of hallways though. I get a texture error when trying to load it in glboom+, and the text is cut off at the top in gzdoom if you look at the automap. It's probably that font you use. You might think about changing that. Otherwise this is a good start to a much improved journey to hell. 0 Share this post Link to post
baja blast rd. Posted October 2, 2019 The screenshots would look a lot better with lighting. Also there is a pronounced tendency to overdo cheap detailing in shots 4/5. All the competing 'panel/face' features make those very cluttery. 0 Share this post Link to post