Hi, I'm very, very new to making things in Doom and I've been learning by rote and watching tutorials.
Essentially what I want to do in this room, is the exit portal is in the centre. I want that to raise up when the player walks over the appropriate linedef. This works.
Before then, I had the platform raised already and wanted it to lower when all the enemies in the room were killed. This script for doing that was working before adding the previous function.
Hi, I'm very, very new to making things in Doom and I've been learning by rote and watching tutorials.
Essentially what I want to do in this room, is the exit portal is in the centre. I want that to raise up when the player walks over the appropriate linedef. This works.
Before then, I had the platform raised already and wanted it to lower when all the enemies in the room were killed. This script for doing that was working before adding the previous function.
#include "zcommon.acs" script 1 (void) { if(ThingCount(T_NONE,2)==0) { Plat_DownByValue (3,32,0,14); } }
I'm not sure what the issue is, unless its a limitation where I can't do both of those things with the same sector. Be grateful for any help.
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