Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
andrewj

Eureka with OpenGL, please test

Recommended Posts

Posted (edited)

Here is a version of Eureka DOOM Editor which has been updated to use OpenGL for rendering the map views (both 2D and 3D).  I would appreciate it if some people could test this Windows package and let me know if it works or not.  For Linux you would need to get the source from git and checkout the "gl-3d" branch, and compile it yourself.  I cannot build the MacOS package.

 

eureka-124p92.zip

 

Edited by andrewj : updated attached package

Share this post


Link to post

Seems to work okay for me. I ran around both Doom II's MAP01 and Heretic's E1M1 without issue, stuff displays apparently as expected in both 2D and 3D mode. (I haven't used Eureka before.)

 

A couple nitpicks, but which are presumably unrelated to the move to OpenGL:

- the side panel is non-functional in 3D mode. Instead there's a top bar that appears to tell you about whatever is currently highlighted. Perhaps that side panel could be hidden while in 3D mode?

- the drop-down selection box for changing between editing modes will go out of the window when open, which is troublesome with a maximized window. Though it jumps up after mousing over the tiny sliver that's accessible between the current selection and the desk bar, so it's still usable, it's just a bit odd.

tMQOWX4.png

 

Share this post


Link to post
18 hours ago, andrewj said:

Here is a version of Eureka DOOM Editor which has been updated to use OpenGL for rendering the map views (both 2D and 3D).

 

I'm glad to see you're doing something with Eureka. Does this mean that you've regained your interest and will keep updating Eureka? Hopefully so, because I enjoy using it, and I think others do also. If not, I reiterate my thanks for making the editor that we have; I think it is a rather good one.

 

Is there a particular advantage to using OpenGL that prompted you to update v. 1.24 to utilize OpenGL for rendering the map views?

Share this post


Link to post
Posted (edited)

I drew these linedefs in a clockwise direction, with the pointer pointing into the drawn sector. Yet, on closing the sector, all linedefs switched to pointing outward.

 

4sUQj8d.png

 

Is that supposed to be the default?

 

Edited by Kappes Buur

Share this post


Link to post
On 10/8/2019 at 11:31 PM, Gez said:

the side panel is non-functional in 3D mode

Thanks Gez for testing it.

 

I am thinking about the side panel, it basically only follows the 2D view, so you can select things in 2D, switch to 3D and change textures or heights (etc) and the 3D view will show the changes.  But selecting things in 3D mode does not really "select" them for the side panel.  So I plan to improve that soon.

 

On 10/8/2019 at 11:31 PM, Gez said:

the drop-down selection box for changing between editing modes will go out of the window when open

This is some strange behavior of the FLTK toolkit that I don't know how to fix or workaround.

 

On 10/9/2019 at 3:16 PM, Pegleg said:

Is there a particular advantage to using OpenGL that prompted you to update

It is much much faster at drawing the 2D and 3D views.

 

22 hours ago, Kappes Buur said:

I drew these linedefs in a clockwise direction, with the pointer pointing into the drawn sector. Yet, on closing the sector, all linedefs switched to pointing outward.

The logic is that one-sided lines without a front side are invalid, so instead of making invalid lines Eureka flips the lines.  If you build a sector inside another sector, they will stay facing outward.

 

However I guess you expected the drawn lines to stay facing the way you drew them, which is reasonable, so I probably should make that the default and possibly have an option for the other thing.

Share this post


Link to post
10 hours ago, andrewj said:

It is much much faster at drawing the 2D and 3D views.

Indeed it is! It was effectively impossible to edit big maps with sector rendering enabled, but now it's smooth.

Share this post


Link to post
On 10/8/2019 at 11:31 PM, Gez said:

the drop-down selection box for changing between editing modes will go out of the window when open, which is troublesome with a maximized window

I did find a workaround for this issue, so thanks again.

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×