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icecoldduke

Doom Eternal Delayed(March 2020)

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@massivefanofdoom IF you're FAN enough to overpay for game by pre-ordering it, then why couldn't you waste your time too by waiting? LOL

 

Friendly advice to everyone: just play Ultimate Doom, Doom II, and all WADs available for them (that's what i do). I wasn't interested in Doom 2016, Eternal and never will be. Money and nerves are safe.

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18 minutes ago, Loud Silence said:

 

Friendly advice to everyone: just play Ultimate Doom, Doom II, and all WADs available for them (that's what i do). I wasn't interested in Doom 2016, Eternal and never will be. Money and nerves are safe.

I'll play what I want to play.

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28 minutes ago, TakenStew22 said:

I'll play what I want to play.

Am i against that? My advice was inspired by people like massivefanofdoom.

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Fuck id for not somehow magically looking into the future months ago to see that they’d end up needing more time, I say as I preorder games and demand there be no delays which are both godawful practices. Nevermind the fact that consumers who behave like this are partly responsible for huge game companies treating their workers like dogshit, overworking them and under paying them just to meet moronic deadlines - I didn’t get to play the game on some random arbitrary day, therefore my enjoyment of it has been inexplicably reduced! Me having to wait for this particular piece of entertainment is the only factor here worth considering and I for some reason schedule my time around game releases. Send help!

 

edit: I don’t want it to seem like I’m dog piling on massivefanofdoom, he is not alone in what he says by any means. I’ve seen this kinda talk making the rounds elsewhere since the delay was announced a week or whatever ago.

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On 10/10/2019 at 9:09 AM, massivefanofdoom said:

Very unprofessional from id. I cant understand how a month away from release they postpone half a year further. Uncoordinated and unprofessional for sure. This is id we're talking about, very experienced team with games. And I SHOULD, as well as others, be disappointed and pissed. I preordered and got ce, and putting together a new pc, spent a lot when i was financially insecure and it seemed very limited, and now  it seems its everywhere, and preorder has a longer time window. And took a vacation and 2 weeks off work, like many others. Now i hear d64 is free with preorders, i hope its free with all preorders and not new ones only. I preordered the deluxe on steam.

 

And im sick of ppl saying 'Take as much time as you need id', hell no take only as much as necessary and hurry that sheesh up, free of bugs and in good condition. You committed to a nov release date back in june and a month away you change it? And who was that person on here who had a hunch of this quite a while ago? An insider perhaps?

 

I hope we dont get some internal struggle or development hell scenario and this game is effed as I will slit my wrists. I do not like that post only a month away from release, sounds too vague and somethings fishy...Duke nukem forever and doom eternal, the name jinxing continues.

 

PS Does anyone know if the CE artbook and 'Art of Doom eternal' are the same??

It's one thing to only be angry at a delay and another to have planned a vacation time around it, only to get burned.  In your case, I can understand being angry for the latter.

 

I do hope around the time of release you find some free time to enjoy the game.

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It will be a better game out of the box considering they decided to go ahead and give it more polish. Christ, I remember playing games that were shoved out the door, like Dungeon Lords which had stuff listed on the box that wasn't in the game. I think I prefer they give it more attention.

Edited by Doom_Dude

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Speaking of preoders, i wonder if the bonuses would become available in some way or another, like a regular DLC.

Like, something that makes them more accessable or at least not really lost in time.

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17 hours ago, massivefanofdoom said:

 

I'm happy for you man, a lot of ppl were 'fussed' at first though :) Some ppl made plans and spent money a bit too early perhaps, understand others. I'm sure they got over it now, its been almost a week. We can stop this debate and look forward.

We’re all different at the end of the day and have different wants. I’m most upset about not wearing the Slayer helmet as part of my pre-order :D 

but happy to wait anyway. Life’s busy enough there’s always something else to do

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My comment didn't age well. I'm over it man. You guys that have to tell everybody to stop 'whining' are 10x worse though. We get it guys, you are id software defense team and we suck for expressing our disappointment. But like i said, please stop it with the 'take all the time you want'. You want it 2 years from now? March is an extra 5 months, it should be enough time to give us a quality product and im ok and happy with that. WHat you dont understand is you are correct in that they should not release a buggy game and that they should delay it, but what you miss is not that people were upset because it got delayed, but because it got delayed when we were counting down the days. It seemed disorganized and unprofessional. And everyone has an opinion, no matter how dumb  it may seem to you, respect it. It's one thing to complain within reason, you're just acting like trolls picking on 'the other side' that doesn't agree with you. You mean to tell me they weren't mulling over delaying it for the past few months now? And how cliche, my cheesy username used against me. Never happened before. 

Edited by massivefanofdoom

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20 hours ago, Doom_Dude said:

Christ, I remember playing games that were shoved out the door, like Dungeon Lords which had stuff listed on the box that wasn't in the game. I think I prefer they give it more attention.

 

That can also mean false advertising, however. A more recent example of that would be No Man's Sky, which was a real trainwreck at launch - the developers outright lied about features there were either not in the game at all, or were different from what was advertised.

 

Anyway, I'm not mad about this delay. Yea, it kinda irritated me a bit initially, but simply because it happened so close to the release. All those extra months will be spent on making a better product, not just more polished, but perhaps with even more content and address the concerns the community might have had, seriously, it's a win-win scenario. There's no reason to get up in arms against id here, even if you've pre-ordered (which, frankly, in this day and age, is a risky move because all sorts of problems can show up in the meantime), be thankful than in the end, you're more likely to receive a better product.

 

Also LOL this discussion above me 1.0 .

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I've been playing through Doom (2016) on a Nightmare run through, and can confirm that the release date for Doom Eternal has now been changed to 3/20/2020 per the ingame advertisements as such.

 

It does kind of suck a bit, but given the caliber of Doom and what it means to everyone involved... I'd rather wait a little longer and see it done right, rather than it get the EA treatment of "Just shove a shitty product out to market and we'll fix it later... If it sells well, that is."

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6 hours ago, seed said:

 

That can also mean false advertising, however. A more recent example of that would be No Man's Sky, which was a real trainwreck at launch - the developers outright lied about features there were either not in the game at all, or were different from what was advertised.

 

Yes, I've played that since it launched. It would've been so much better if they had spent more time on it before release. At least they more or less redeemed themselves by releasing loads of free updates and fixed / added so much since.

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What I think is: if they delay a game, and after promoting it like if it were finished, now they have the obligation to release an excellent game. 

I'm not upset about the delay, it's ok, but if you take more time than the one that you've been announcing for months, now you have to justify the new release date with a really clean game. 

I think that's gonna be the case, let's hope. 

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Something that i'm surprised nobody noticed (and is irrelevant enough, that id should have fixed it by now) is this room in which the windows used to be transparent in QC18 but in E3, they were pitch black.

 

Either they were closed (like if this game would ever have DN3D type of interactivity and you could open them at any time) or something technical could have happened to the background to not show up?

 

The fact you can see a 1 up there resembles a rule from Romero himself that is "if the player can see something from a certain spot, he should be able to get there", even if it's a secret. (example: that one soulsphere in E1M3)

eternalwindows.png

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Hmm Vampire The Masquerade Bloodlines 2 also got delayed. either developers are becoming cautious of rushed releases. or they don't want to be overshadowed by Doom Eternal's release.

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1 hour ago, tempdecal.wad said:

Hmm Vampire The Masquerade Bloodlines 2 also got delayed. either developers are becoming cautious of rushed releases. or they don't want to be overshadowed by Doom Eternal's release.

Did they ever fix the combat system for Bloodines 2?  It's a shame if they didn't and clearly shows they didn't learn from the mistakes of the first game.  

It has great potential but it shouldn't release in the same window as Doom Eternal (much like how the original released the same day as Half-Life 2, which hurt sales.)

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The fun thing about having a Steam pre-order is that if they suddenly announce microtransactions out the ass or some really stupid shit I can drop it in a heartbeat and get my $60 back. They better not make me do that.

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This theory that they're using the delay to implement microtransactions doesn't make a whole lot of sense to me. Considering that RAGE 2 and Wolf Youngblood had them at launch and DOOM Eternal has already been submitted for an ESRB rating that makes no mention of "In-Game Purchases" on the website, why would they add them now? The ones in the aforementioned games (especially Youngblood) probably didn't do any favors, either.

 

Not to mention, the extra four months seems like an excessive amount of time to test and debug such a thing, and what does the further delays of Invasion and the Switch port have to do with it anyway?

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2 hours ago, chemo said:

This theory that they're using the delay to implement microtransactions doesn't make a whole lot of sense to me. Considering that RAGE 2 and Wolf Youngblood had them at launch and DOOM Eternal has already been submitted for an ESRB rating that makes no mention of "In-Game Purchases" on the website, why would they add them now? The ones in the aforementioned games (especially Youngblood) probably didn't do any favors, either.

 

Not to mention, the extra four months seems like an excessive amount of time to test and debug such a thing, and what does the further delays of Invasion and the Switch port have to do with it anyway?

 

Dumping worthless microtransactions are more of an EA thing - fuck those guys (I refuse to buy any game made by them).  As for 2016 Doom, I don't think it had any, other than maybe some skins for multiplayer. But from what I've seen of it, everything in multiplayer was unlockable if you ranked up enough or completed the appropriate challenges. The campaign never had a microtransaction - nor did it have single player DLC either. I would have liked to see a whole 2016 Doomguy backstory DLC mini-campaign, as told by what you find out in the campaign's Hell levels...

 

including a full Titan boss fight and how he wound up sealed away and later found by Hayden and the UAC team - setting up the events of the new Doom game...

But I guess maybe in the sequel.

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