ACTOR SilverKey : Key 881{
scale 0.5
Inventory.PickupMessage "You picked up a silver key."
Inventory.icon "SKEYA0"
States{
Spawn:
SKEY A 1
Loop
}
}
the player doesn't take the key in inventory when picking it up from the map, only when I type "give Silverkey" in the console does the engine notice that I have it in my inventory, doing that makes everything work as if i had the key but when I pick up the key from the map instead of typing the command the script/door just acts like as if I don't have it...
ACTOR SilverKey : Key 881{ scale 0.5 Inventory.PickupMessage "You picked up a silver key." Inventory.icon "SKEYA0" States{ Spawn: SKEY A 1 Loop } }
the player doesn't take the key in inventory when picking it up from the map, only when I type "give Silverkey" in the console does the engine notice that I have it in my inventory, doing that makes everything work as if i had the key but when I pick up the key from the map instead of typing the command the script/door just acts like as if I don't have it...
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