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R2card

My First Wad: Infestation (MegaWad)

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Hi, this is my first contribution to the DOOM community. I've been working on this MegaWad on and off for about 8 months, it's made with a lot of love!


PORTS: I only tested two Ports: GZDoom and Zandronum. (Some of the scripts don't work as intended on Zandronum, but don't break the game. I wouldn't recommended it though.) I also have a lot of scripting that is reliant on Zdoom, so keep that in mind when using an untested port!

Additional notes: This WAD does have 3D Floors and Deep Water in a few places. Freelook is recommended, but not completely required, and I'm not sure about rendering, but I use Open-GL Accelerated. Some of the levels can get a bit dark, so if you have a hard time seeing in the dark, you might want to adjust your lighting to make it easier. I also enjoy playing this WAD with Brutal Doom, but it isn't required.

IWAD: Doom2

Additional WADS: This WAD has extra textures, Doom Textures for Doom II, which I've imported into the WAD.

Levels: This WAD has 18 levels. 16 Normal Levels, and 2 Secret Levels.

Difficulty: The WAD is not setup for multiple difficulties, and  ramps up in difficulty from similar to the start of Ultimate Doom to the end of Doom2 On Ultra-Violence. (Because it's much shorter than full 32 map WAD the difficulty ramps up much faster!)

Themes: The maps feature a variety of styles, ranging from: puzzle oriented, tight halls, opened outdoor, and slaughter maps!

A portion of the time put into the maps was finding and fixing bugs and texture errors, if you see any please let me know, I would appreciate hearing your opinions as well!

Infestation.zip

STORY: Demons have begun to infest earth spawned by the Devil's Womb, even the military has been defeated! As a last stand Doom Guy is dropped off on a helipad in front of a small military outpost next to a barrel production facility. Experience the quest of taking back earth by killing all the demons and defeating the Devil herself! Travel from earth to Mars' Moons and the depth of Hell itself!

Screenshot_1.png.352e00bbc984d14d7f66eb8b4719c5a5.pngScreenshot_2.png.d3e44debc13dca233a56db16626b23c1.pngScreenshot_3.png.4aabd2911929a36bc0b5d6e3bf027186.pngScreenshot_4.png.fbb24d3684011b02c86fb48888a4a7c2.pngScreenshot_5.png.d4a029735ce8096e0907b533879256de.png

Edited by R2card : Edited additional WAD file and base WAD into one, changed WAD for ease of use.

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59 minutes ago, IRod54 said:

you should use Slade to import the Doom textures into your wad

Thanks, I didn't really consider that, but I've updated it after looking into a tutorial! (I'm pretty new to SLADE and it's capabilities.)

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3 hours ago, Diego Ignelzi said:

I think something is wrong with your file because I can't see any new maps.

Try using the cheat MAP MAP001, I changed the default map numbers to avoid the scripts on some levels that are default.

I tested the WAD just dragging it onto GZDoom.exe and loading doom 2 and using the MAP MAP001 command it worked fine.

As a third and final update, I changed the WAD just to boot into the first level properly, avoiding using commands, I should of done this from the get-go, but I wanted to keep the consistency of MAPxxx.

Edited by R2card : Update

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