Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
jeroa

using freedoom as a megawad?

Recommended Posts

how can i play the freedoom maps as pwads with doom witout the FD exlusive textures being missing?

Share this post


Link to post

You need deutex. Of course, the modern version.

 

Unpack it in a new folder, copy both doom.wad and freedoom1.wad in the same folder, launch a cmd window and change to that dir. Create two new dirs, doom and freedoom1, for example. Then.

 

deutex -v0 -dir doom -rate accept -extract doom.wad

 

Now, rename or delete doom.wad, and rename freedoom1.wad as doom.wad . Then.

 

deutex -v0 -dir freedoom -rate accept -extract doom.wad

 

Now, you have to copy and paste the contents of doom\flats into freedoom\flats, overwriting the contents, and doom\patches into freedoom\patches, overwriting everything. Then.

 

deutex -v0 -dir freedoom -rate accept -flats -graphics -levels -lumps -musics -patches -textures -make cool_megawad.wad

 

Done... For freedoom2.wad you need doom2.wad, obviously. And make sure that the folders are empty.

 

Share this post


Link to post

I don't know if this is the proper way to do it, but i create a new .wad in SLADE3, copy all the maps in freedoom1 or freedoom2 wad, then copy the TEXTUREx patches, and then the freedoom exclusive textures into the new wad, save it and you will be able to use it as a pwad for any iwad, almost. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×