I have SLADE3 and I am using DECORATE to try and make it so that you start with a different pistol (one I downloaded from Realm 667) I have zero coding experience so I am sure it is something simple and stupid I am doing wrong. I have spent hours browsing around trying to figure out what I am doing wrong.
I got a DoomED number for the pistol and Have no trouble summoning it but im still starting with the Vanilla pistol.
States
{
Spawn:
PLAY A -1
Loop
See:
PLAY ABCD 4
Loop
Missile:
PLAY E 12
Goto Spawn
Melee:
PLAY F 6 BRIGHT
Goto Missile
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
PLAY H 10
PLAY I 10 A_PlayerScream
PLAY J 10 A_NoBlocking
PLAY KLM 10
PLAY N -1
Stop
XDeath:
PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
PLAY O 5
PLAY P 5 A_XScream
PLAY Q 5 A_NoBlocking
PLAY RSTUV 5
PLAY W -1
Stop
AltSkinDeath:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY MNO 6
PLAY P -1
Stop
AltSkinXDeath:
PLAY Q 5 A_PlayerScream
PLAY R 0 A_NoBlocking
PLAY R 5 A_SkullPop
PLAY STUVWX 5
PLAY Y -1
Stop
}
}
}
I have SLADE3 and I am using DECORATE to try and make it so that you start with a different pistol (one I downloaded from Realm 667) I have zero coding experience so I am sure it is something simple and stupid I am doing wrong. I have spent hours browsing around trying to figure out what I am doing wrong.
I got a DoomED number for the pistol and Have no trouble summoning it but im still starting with the Vanilla pistol.
This is for my DECORATE
actor "MyPlayer" : "DoomPlayer"
{
ACTOR "DoomPlayer" : PlayerPawn
{
Speed 1
Health 100
Radius 16
Height 56
Mass 100
PainChance 255
Player.DisplayName "Marine"
Player.CrouchSprite "PLYC"
Player.StartItem "PSRevolver"
Player.StartItem "Fist"
Player.StartItem "Clip", 50
Player.WeaponSlot 1, Fist, Chainsaw
Player.WeaponSlot 2, PSRevolver
Player.WeaponSlot 3, Shotgun, SuperShotgun
Player.WeaponSlot 4, Chaingun
Player.WeaponSlot 5, RocketLauncher
Player.WeaponSlot 6, PlasmaRifle
Player.WeaponSlot 7, BFG9000
Player.ColorRange 112, 127
Player.ColorSet 0, "Green", 0x70, 0x7F, 0x72
Player.ColorSet 1, "Gray", 0x60, 0x6F, 0x62 // Called "Indigo" originally so as to have a unique initial
Player.ColorSet 2, "Brown", 0x40, 0x4F, 0x42
Player.ColorSet 3, "Red", 0x20, 0x2F, 0x22
// Doom Legacy additions
Player.ColorSet 4, "Light Gray", 0x58, 0x67, 0x5A
Player.ColorSet 5, "Light Brown", 0x38, 0x47, 0x3A
Player.ColorSet 6, "Light Red", 0xB0, 0xBF, 0xB2
Player.ColorSet 7, "Light Blue", 0xC0, 0xCF, 0xC2
States
{
Spawn:
PLAY A -1
Loop
See:
PLAY ABCD 4
Loop
Missile:
PLAY E 12
Goto Spawn
Melee:
PLAY F 6 BRIGHT
Goto Missile
Pain:
PLAY G 4
PLAY G 4 A_Pain
Goto Spawn
Death:
PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
Death1:
PLAY H 10
PLAY I 10 A_PlayerScream
PLAY J 10 A_NoBlocking
PLAY KLM 10
PLAY N -1
Stop
XDeath:
PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
XDeath1:
PLAY O 5
PLAY P 5 A_XScream
PLAY Q 5 A_NoBlocking
PLAY RSTUV 5
PLAY W -1
Stop
AltSkinDeath:
PLAY H 6
PLAY I 6 A_PlayerScream
PLAY JK 6
PLAY L 6 A_NoBlocking
PLAY MNO 6
PLAY P -1
Stop
AltSkinXDeath:
PLAY Q 5 A_PlayerScream
PLAY R 0 A_NoBlocking
PLAY R 5 A_SkullPop
PLAY STUVWX 5
PLAY Y -1
Stop
}
}
}
This is for my ZMAPINFO
gameinfo
{
PlayerClasses = "MyPlayer"
}
This is for my KEYCONF
clearplayerclasses
addplayerclass : "MyPlayer"
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