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Vermil

Any peculiar Doom habits?

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I have this weird habit of dying Dx
And i tend to not save at all (console gamer life made me used to "save rooms") so when i die i have to do it ALL OVER AGAIN

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 Getting lost and going in circles for half an hour on a map until I either find a really disguised door, path, button.

 

...or until I end up having to watch a FULL walk through of whatever level that I'm playing on.

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I CAN'T resist to make infighting, even if i have planed to don't make it.

Not moving to next map if i haven't found all secrets and killed all monsters.

Using SSG only on worthy enemies and only at short distances.

Never using BFG9000, except moments where it's the only way out.

Shooting with Chaingun by short rates (clicking mouse instead of holding) long distance targets.

Not avoiding to use Rocket Launcher against Pain Elementals (i want them to feel that pain).

Playing only on Ultra Violence, no matter what WAD. If it's too hard, it becomes a challenge and valuable experience.

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On 10/17/2019 at 10:31 AM, FractalBeast said:

All barrels must be destroyed.

 

^ This!

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5 hours ago, Arbys550 said:

Now THAT is strange! any particular reason?

Some time between 2005-2010 I played quite a bit of World of Warcraft. One of the main stats to pay attention to while leveling was your experience bar. The experience needed to hit the next level always ended in either a 5 or 0. (Or maybe just a 0.) Quests rewarded you with experience in multiples of 5, unless you were over-leveled and got hit with the XP reduction percentage. Enemies killed that were of your level also rewarded XP in multiples of 5. Lower or higher level enemies gave amounts in-between, as did shared XP when grouping. To keep my XP bar looking "nice", I would always try to keep the number ending in either 5 or 0 when turning in quests. In some cases that was not possible, so 4 or 9 was the next closest thing.

tl;dr - Just some minor OCD nonsense.

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After playing Brutal Doom with Chaos Maps, and trying to play on Hard Realism difficulty, I now have a habit of grouping all enemies together, adn trying to take them al out with a single shotgun blast.  I also now play with no crosshair.  I've gotten alot better at doing this, but there is always just that one enemy you miss that kills you from behind, or I will tend to miss alot because of no cross hair.

 

I have also gone back to playing with freelook turned off for older .wads, and map packs like Serenity trilogy, because those .wads were made before free look, and by design, you can see that clearly.

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7 hours ago, Doomkid said:

Points of no return

Some people say this is a mapping no-no, that you should be able to always access all areas from start to finish, but I think it can be a cool concept if done properly.  A big door closing behind you, a canyon to drop into, a teleporter to an area you can see in the distance, all can be good if the mapper can project the sense via architecture and visual clues that if you move forward here, there's no going back, and so you'd better get everything you need first.  

Don't get me wrong, it does suck when one door you go through locks from the other side, and you don't know until you decide to go back for that megasphere and you're like "okay, I'm locked out now". The doors at the end of E3M1 and Map10 come to mind

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One Doom habit I have that spills over into other games where there is no benefit is strafe-running.

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On 11/8/2019 at 7:59 PM, [HotPocket] said:

 Getting lost and going in circles for half an hour on a map until I either find a really disguised door, path, button.

 

...or until I end up having to watch a FULL walk through of whatever level that I'm playing on.

 

Make sure you never play the 1990s Doom 2 mapset "Eternal Doom".

 

Good god.  Every level was horrible in that regard.

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32 minutes ago, Master O said:

Make sure you never play the 1990s Doom 2 mapset "Eternal Doom".

 

Good god.  Every level was horrible in that regard.

 

<- This guy who barely has any sense of direction had no problem finishing off ED. I mean sure, I looked up a video for MAP30 because that's cryptic progression on steroids lol, but that's it. I've played maps that were much worse than ED in this regard tbh...

 

ED gets more hate than it deserves imo, if you approach it with the right mindset, and not expecting to blaze through every single map in a very short time span, it's quite an enjoyable journey.

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10 hours ago, Empyre said:

One Doom habit I have that spills over into other games where there is no benefit is strafe-running.

x2

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3 hours ago, Mortrixs19 said:

Shooting any computer panel just in case it's a gun shot switch :P

I mean, as long as you don't carry that habbit over IRL...

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8 hours ago, Mortrixs19 said:

Shooting any computer panel just in case it's a gun shot switch :P


Also to use any computer console just in case it opens something.

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