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Map Stereotypes

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Just a thing I came up with to have some fun. Lets share some map stereotypes based on their number. For example:

-MAP 01- very short and easy;

-MAP 07- Dead Simple Clone;

-MAP 31- extremely gimmicky;

-MAP 32- slaughterfest;

-MAP 21- short and easy;

-MAP 30- IOS fight.

 

I still have to play many wads and notice any traits that maps with the same number seen to share, but if you know more than me, feel free to contribute!

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02-06: usually forgotten or not in those top-5 lists

12-19: includes TNT track(s)

21: mainly berserk after dead exit

27: (in CPs) largest/hardest or most stressful map, high tier weaponry from or close the start

29: epic, linear, casual buildup, never the hardest map

33: "I didn't know SoD had a map 33" [@Scotty, 2019]

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MAP01: (Semi) Fast-paced, gives a first impression for the wad

MAP02: Pace settles down, more consistent gameplay with rest of wad

MAP15: Usually somewhat grandiose or complex, sometimes with gimmicky secret exit

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MAP28 or MAP29 usually made into a memorable slaughtermap or memorable superlong map (or both) to be a penultimate challenge to a MAP30 which somehow turns out to be less fun

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MAP21-MAP29: Sudden Slaughtermap Syndrome

Somewhere in this range, the difficulty and the monster count/density abruptly skyrockets. May cause ragequits.

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Map 1: Short and easy(most of the times).

Map 7: Dead Simple clone.

Map 11: Change of scene and pace. Usually easier than Map 10.

Map 15: Usually a big adventurous map with a dumb hidden secret exit.

Map 21: Short, low monster count but low resources to deal with.

Map 29: Epic penultimate map and frankly much more interesting than Map 30.

Map 30: A typical IoS map.

 

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Maps 1-15: quite a lot of orange, either in textures, skies or both. (This phenomenon started with Alien Vendetta, I guess)

Maps 11-14: mountains, caves and rocks

Map 20: very explicit portal to hell, usually including a death exit

Maps 23-26: at least one of these will not be really hellish. The author ran out of ideas for fire and brimstone maps and decided that a library in a sewer also qualifies as "hellish" :)

Map 32: it's slaughter time!!!!!

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12 hours ago, Polri said:

The author ran out of ideas for fire and brimstone maps and decided that a library in a sewer also qualifies as "hellish" :)

giphy.gif.88b802616be5e5ab44a4c516d76976bc.gif

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Map 27: Monster Condo-like map with the Monster Condo MIDI

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Old deathmatch wads always contain an Entryway remake. Bonus points for a Hangar and Dead Simple remake! No specific map number but I think this still counts.

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1 hour ago, dmslr said:

Map06 is the latest for your first play of a wad

 

Unless it's Scythe, where it's map 20 instead lol

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