Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
DSC

3D Bridges

Question

How do they exactly work? I have seen quite a lot of them by now, but I still ain't sure about how to build them. They seem to be made with some kind of 2D texture, so I guess it is something related to that?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 0

Here if your target is zdoom based source-ports:

 

and if for boom i believe this should help.

 

Share this post


Link to post
  • 0

... and if in vanilla, then I recommend watching this.

 

Typically the texture used is STEPTOP as a mid-texture, though you can also make completely invisible bridges like in Plutonia map 03. The trick is in the self-referencing sector(s) which you'll use to step on and cross the bridge. The tutorial I linked to explains how to make them. Then for examples of multiple fancy bridges it is worth checking Kama Sutra and/or Requiem. 

 

Notice that drawing 3d bridges in vanilla is outdated and bound to break if not taken with caution, though no less of a cool trick if that's what you're looking for. In Boom you'd avoid the trouble as there's already an action to create fake floors and walls. Up to you.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×