Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Hideous Destructor Guy

Do we need to keep the same rotations?

Recommended Posts

Suppose someone (not me, just supposing) wanted to update the SKAG and polaric projectiles with rotations since they moved fast enough to seem to merit some kind of trail.

Or, alternatively, someone figured that the healing animation on the necromancer was enough without rotations (or maybe we got some kind of Elder Thing-style critter that was radially symmetrical anyway) and wanted to add VILE]0, etc. and delete the redundant entries.

Would it break anything to do either of the above and deviate from the number of rotations that are found in Doom?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×