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Hideous Destructor Guy

Do we need to keep the same rotations?

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Suppose someone (not me, just supposing) wanted to update the SKAG and polaric projectiles with rotations since they moved fast enough to seem to merit some kind of trail.

Or, alternatively, someone figured that the healing animation on the necromancer was enough without rotations (or maybe we got some kind of Elder Thing-style critter that was radially symmetrical anyway) and wanted to add VILE]0, etc. and delete the redundant entries.

Would it break anything to do either of the above and deviate from the number of rotations that are found in Doom?

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