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Gunrock

Should I ditch Zdoom/Hexen and just map for UDMF?

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I been mapping for the ZDoom/Hexen format for a little over a decade now. I been reading up on UDMF lately and wanted to know should I convert my maps over to this format, or just stick to what I been doing (If it aint broke, dont fix it approach)?

 

Thanks!

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Well unless you're stuck with a system that you can't run gzdoom builder on for whatever reason then yes I would say you should use udmf, it has all the features that hexen format has and more and some things that you do in hexen format are easier to do in udmf like slopes, sector light colors/fog etc

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I'd recommend it at least for any new map. For existing maps, I think it's fine to keep them as they are unless you want to use a feature that can only be done with UDMF.

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Seconding Gez. Unless you need a feature that either requires UDMF or would be a lot harder to use without it, there's no need to convert the map. Since none of the existing converters is 100% perfect it always comes with the risk of some stuff getting broken in the conversion.

 

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The only port I can think of that (mostly) supports ZDoom in Hexen format but doesn’t support UDMF is ZDaemon, but I’m wondering if there are any others.. Regardless, if you’re targeting GZDoom, there’s no reason not to use UDMF.

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I used Hexen format in a project for all of a few hours before making the switch to UDMF. Haven't looked back. If you can map in Hexen, you'll love UDMF. It has the full feature set available to you and no pesky format limitations to deal with.

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4 hours ago, Doomkid said:

The only port I can think of that (mostly) supports ZDoom in Hexen format but doesn’t support UDMF is ZDaemon, but I’m wondering if there are any others.

Odamex, for the same reason as ZDaemon: ultimately derived from an old ZDoom. Zandronum and its predecessor Skulltag do support UDMF.

 

For non-ZDoom-based ports, Eternity, EDGE, and (k8)Vavoom all support UDMF.

 

Of course, supporting UDMF does not imply supporting every single GZDoom feature, but the format allows a port to know what featureset is expected and it lets the port choose whether to load it accordingly or abort.

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On 11/16/2019 at 12:21 PM, Gez said:

Of course, supporting UDMF does not imply supporting every single GZDoom feature

yeah. usually, most of the things works, but it is still worth checking if something works the same across all sourceports. yet UDMF is easier to work with (like, you can do some things directly instead of putting special things into a map), and there are some things that simply cannot be done outside of UDMF (at least not without dirty hacks).

 

i'd say, go with UDMF if your map is not strictly vanilla/boom (or you don't care).

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