Spie812 Posted November 22, 2019 (edited) Quote 3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, presents a hard-core first person shooter, powered by the legendary Quake-1 Tech. Crafted by the hands of Quake-scene necromancers, WRATH is the real deal. You will not survive... Link to WRATH on Steam edit: Also on GOG. Looks like a fucking blast. I've been following this project for quite some time, and am thrilled to finally see it playable. Edited November 23, 2019 by Spie812 17 Share this post Link to post
Immorpher Posted November 22, 2019 It has been great so far! Levels are huge but their save system accounts for it. More unique and solid than I was expecting and I was already expecting a lot! :) 2 Share this post Link to post
xvertigox Posted November 22, 2019 It's pretty fkn good. Movement is fast and fluid (love the charge + strafejumps) and the SSG is legit. It's definitely worth playing but I can't comment on whether it's better to wait till it leaves EA or not yet. 2 Share this post Link to post
Urthar Posted November 22, 2019 (edited) Only had a quick play, but already seems pretty sweet. If you happen to own Ion Fury then you can get a nice little discount on steam. Edited November 25, 2019 by Urthar 8 Share this post Link to post
Nevander Posted November 22, 2019 Thank God for the people who make games like this possible in modern gaming. It looks incredible. 7 Share this post Link to post
boris Posted November 22, 2019 It's also available on GOG: https://www.gog.com/game/wrath_aeon_of_ruin 3 Share this post Link to post
RonnieJamesDiner Posted November 22, 2019 Looks really fun... hmm, I wonder how long it will live in the unholy dimension of early access. That flying creature at 0:25 is giving me serious Doom 64 Pain Elemental vibes. Loving the designs of the enemies and environments! 0 Share this post Link to post
Dark Pulse Posted November 23, 2019 Can't wait to see what they do with the Unreal Engine! Oh wait. 4 Share this post Link to post
Tango Posted November 23, 2019 looks so good! crazy to see how much it's changed since the initial project post on Doomworld many years ago (though I'm sure it was crossposted elsewhere too). this game might be the push I need to finally start playing around with bsp mapping 1 Share this post Link to post
hybridial Posted November 23, 2019 Yeah I decided to get it and have been playing it. Still a little roughness there to be expected, but its really fun and really impressive. The weapons are all really great, and the landscape and atmosphere are top notch. I love whats possible in gaming when a company chooses to focus on what they can do artistically with quality tech instead of just using the newest tech to try to look photorealistic only to still fall headfirst into the uncanny valley. 3 Share this post Link to post
Doom_Dude Posted November 23, 2019 16 hours ago, Doom_Dude said: I'm waiting for the full release. I lied. I went ahead and bought it already. Damn this is pretty cool so far. 6 Share this post Link to post
kristus Posted November 24, 2019 Looks really good. But the game play is just way way way too easy. 2 Share this post Link to post
Gez Posted November 24, 2019 1 hour ago, KillPixel said: whoa cool game we know it's you :p 1 Share this post Link to post
Spooner5020 Posted November 24, 2019 I love the game so far!!! Am I the only one who’s reminded of Hexen 2 though? 1 Share this post Link to post
KillPixel Posted November 24, 2019 @kristus 110% agreed. We're making it harder and adding a fourth difficulty.@Spooner5020 glad to hear it! we're working on a patch currently that should fix and improve many things 1 Share this post Link to post
Spooner5020 Posted November 25, 2019 (edited) 5 hours ago, KillPixel said: @kristus 110% agreed. We're making it harder and adding a fourth difficulty.@Spooner5020 glad to hear it! we're working on a patch currently that should fix and improve many things Can I ask what inspired you to use the Quake engine? I’ve always really liked it and found it to be a very underrated engine. Also do you plan on the main character staying silent or will he have a voice later on? 0 Share this post Link to post
KillPixel Posted November 25, 2019 @Spooner5020 I went with the quake engine because it sort of fell into my lap. Long story short, I was getting into playing quake again and noticed z-fighting in the original maps so I joined a quake forum to ask what the phenomena I observed was (didn't know about z-fighting at the time) and was told the way to fix it was to fix the maps. This exposed me to map making and the fact the tech was open source. I realized if you could make maps, you could make textures, models, sound, etc and make a complete game, so I went for it. I did a quake podcast like a year or so ago, where I go into more detail about the history of wrath. The protag is silent. 5 Share this post Link to post
Urthar Posted November 26, 2019 Playing Wrath in a super-crunchy 320x180 palettized with anti-aliasing and shadows. After playing the Early-Access more, I thought I'd jot down a few thoughts and opinions. Weapons I found I don't use the alt-attack on either the Shotgun or the Fang Spitter. With the shotgun I'm not really sure what the alt-fire achieves, it has a long fire delay without any particular benefit. Likewise the Fangspitter, which feels a bit sub-par to begin with, doesn't seem to become particularly more effective when alt-fired. It might be if cool these two weapons had some kind of mobility effect instead, for example a grappling hook or a guaranteed enemy stun. I tend to stop using the Coach Gun as soon as I find a Fang Spitter. Maybe occassionally I'll shoot a few breakables with it or test for secrets. That said, the weapons are fun and satisfying to use, look and sound good and have cool utility. Monsters The Invader has a tight spread on it's shotgun attack, and other monsters have fairly high speed projectiles with a long range, which tends to nudge the combat towards cover shooting and choke point camping at times. Unlike Quake's Fiend, the Executioner's charge can't really be dodged. I guess you can sometimes use the terrain against him, but often it's case of just tanking the damage and burning him down as quickly as possible. On the whole the monsters have some awesome designs, with the Heretic and Stricken being particularly terrifying. Power-Ups The inventory system works well for the save-game and rebreather item, but otherwise I tend to forget about the combat power-ups, because they're awkward to access and activate in the middle of a fight. Levels Large, sprawling and beautiful. The catacombs occassionally feel a bit samey, but otherwise great stuff, and a joy to explore. Bugs & Glitches 'Invert Mouse' resets when you change level. Some of the sprites such as trees and flames display a line along their top edge when being mip-mapped. 5 Share this post Link to post
boris Posted November 26, 2019 4 hours ago, Urthar said: Likewise the Fangspitter, which feels a bit sub-par to begin with, doesn't seem to become particularly more effective when alt-fired. It might be if cool these two weapons had some kind of mobility effect instead, for example a grappling hook or a guaranteed enemy stun. Alt fire of the Fang Spitter does stunlock flying enemies. 1 Share this post Link to post
Nevander Posted November 26, 2019 5 hours ago, Urthar said: 'Invert Mouse' resets when you change level. I hope that gets fixed! I play inverted and having to fix it every level would drive me nuts. 1 Share this post Link to post
Redneckerz Posted November 29, 2019 It definitely looks the part and lets the Darkplaces Engine sing. More importantly, its basically the Quake like successor in terms of looks compared to Quake. Back in 1996, it was Duke 3D vs Quake. Now in 2019/2020, its going to be Ion Fury and Wrath. Except this time, 3D Realms has a meddling in both :) 1 Share this post Link to post
KillPixel Posted November 29, 2019 @Urthar thanks for playing and for the feedback :D we're working on a patch that will address much of this - stay tuned! 2 Share this post Link to post
Gez Posted November 29, 2019 Most people probably already saw it, but here it is now in this thread too. 4 Share this post Link to post
boris Posted December 1, 2019 (edited) Just saw that the engine and QuakeC source was released: https://github.com/KillPixelGames Edited December 2, 2019 by boris 7 Share this post Link to post
kristus Posted December 2, 2019 (edited) Wow, they use a really old version of the engine. Though since they don't use much in terms of advanced graphics features I guess they aren't missing terribly much. 0 Share this post Link to post
KillPixel Posted December 2, 2019 2 hours ago, kristus said: Wow, they use a really old version of the engine. Though since they don't use much in terms of advanced graphics features I guess they aren't missing terribly much. yeah, newer versions had worse performance, some substantially so. we experimented with many versions and forks, like xonotic, and they all had their own issues. this one performed the best and the few problems it had we fixed ourselves. 1 Share this post Link to post
Fletcher` Posted December 2, 2019 So far I'm completely loving this game. The only real nitpick I can think of is that adjusting the mouse sensitivity also affects the menu cursor. I like playing with high sensitivity so it makes navigating the menus more difficult. 0 Share this post Link to post