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Thfpjct

Consumable Items animation

Question

You know in EFT (Escape from Tarkov) there is an "Crackers" food item. i trying to make that in Zdoom but my code is not working, for some reason i can't use the item, only pick up. Also the item is supposed to loop 3 times, to get that feel that you are eating.

Here is the Code

ACTOR Crackers : Custominventory 
{
Inventory.PickupMessage "You Got a bag of Crackers"
Inventory.InterHubAmount 0
+INVENTORY.INVBAR
Inventory.Pickupsound "misc/w_pkup"
Inventory.Icon "CRSPA0"
    STATES
    {
        
    SPAWN:
    CRSP A -1
    STOP
        
    Use:
    EATI ABCDEFGHiJKL 5
    EATI M 2 A_GiveInventory("Health",5)
    EATI NOPFGHIJKL 5
    EATI M 2 A_GiveInventory("Health",3)
    EATI NOPFGHIJKL 5
    EATI M 2 A_GiveInventory("Health",2)
    EATI NOPQR 5 
        
    }
}

And if necessary the .Wad

Crackers.zip

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