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BilboHicks

Scoredoom Enemy Randomizer for ZDoom/GZDoom and Zandronum

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Hi,

 

Something that was asked for by a few people in the past, was to have the monsters in Scoredoom's Addon + Bonus packs to be stand-alone to use with zdoom/gzdoom/Zandronum iwads, pwads and mods. I recently got semi-motivated to do this, so here it is. 

 

https://www.moddb.com/mods/scoredoom/downloads/scoredoom-monster-replacement-randomizer-v1-1-6

 

I'm releasing it 'as is' and not supporting this, feel free to change and edit, just give credit if content is shared. I made some effort to tidy up the wads, to work without scoredoom, but they are not organized very well.

 

Included is a Read Me with instructions and details, as well as credits from the old scoredoom site (along with the list of monsters + pics). I added a pk3 from Doom Krakken's (now Dutchygamer's) Monster Randomizer mod to drive the randomizer, and it includes newer extra monsters (Draugr revenant and viral zombie) from that mod (from Realm667 probably). So credit to them, and Tormentor's site as usual.  (credits: https://forum.zdoom.org/viewtopic.php?f=43&t=62911 )

 

There are up to 308 monsters that can be used, as well as an optional scoredoom weapons/ammo/health pk3 which the source port used for harder enemies when the monster packs were loaded. All standard doom weapons get alt fires except fists, chainsaw and pistol. There is a new weapon called a smartbomb as well. 

If I find any problems with the randomization I may update, but it will/should out of the box, replicate the default scoredoom addon-pack & bonus-pack monster distributions. 

You can also add the Boss Rush chain replacement decorate classes as well for a monster, to start a battle where 10 to 20 bosses (with helper enemies) in sequence will be spawned until they are all vanquished. These are not added to the randomizer DECORATE by default, but the Read Me will be able to help edit the enemy distros. 

 

Here is what Boss Rush looks like, in terms of the enemies spawned. There are 2 Baron Of Hell chains , 1 Cyberdemon chain and 1 Spidermastermind chain (Read Me has more information).  The player in the video randomly kicked off 2 Baron chains of the same type here...

 

 

 

also, I just saw that someone has done something similar for gzdoom, so now you have 2 version for gzdoom! ;)

 

 

Edited by BilboHicks

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New version updated to v1.1. Fixes spidermastermind not being replaced at all, and fixes default chaingun sprite & sound override from one of the addon packs + fixes plasmagun sound override from one of the addon packs, so default doom weapons are not affected, if just using the monster replacement wads. 

 

This resource basically allows you to use all 308 monsters in the scoredoom addon/bonus packs in zdoom/gzdoom/zandronum as random monster replacements out of the box, instead of requiring scoredoom exe.

 

https://www.moddb.com/mods/scoredoom/downloads/scoredoom-monster-replacement-randomizer-v11-for-zdoomgzdoomzandronum

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some more tweaking...

Shotgun alt fire is more balanced. 

Baphomet which was only used in Boss Rush chains, a slightly nerfed version can show up very occasionally as an archvile replacement. 

 

https://www.moddb.com/mods/scoredoom/downloads/scoredoom-monster-replacement-randomizer-v114

Video highlighting alt-fires that scoredoom added to default doom weapons available in this mod (these are loaded in a separate wad, so optional). 

 

 

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I unfortunately lost the ScoreDoom AddonPack for GZDoom file that I had due to a hard drive crash months ago. But hey, I welcome this anyway.

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4 hours ago, Cacodemon345 said:

I unfortunately lost the ScoreDoom AddonPack for GZDoom file that I had due to a hard drive crash months ago. But hey, I welcome this anyway.

 

The last build of scoredoom itself is on moddb with everything, but yeah, this has all the addons (addonpack + bonuspack) as well. Plus a couple new monsters. 

Thinking of running a zandronum server for a while as well hosting this... getting back into doom a bit more after a hiatus. 

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20 hours ago, schiz0id said:

Is there any way you can port the announcer as a mini mod? That was always my favorite part of scoredoom.

Yeah, that would be cool to have ported that. I have never used ZScript or ACS, which this would require. Someone proficient in either should be able to whip something up fairly quickly... events would be on player death, on monster death, probably on level end... the most complex would be the chain bonuses, but someone who planned to work on a ZScript version of the mod, suggested this would be possible... not sure what happened to that. 

 

Updated to v1.1.5, the last version, unless I find some major bugs.... Moved Baphomet (un-nerfed) from an Archvile replacement to a Cyberdemon replacement. Baphomet (Credit to Xaser) is an icon of sin type enemy, that I tweaked to not need a BossTarget, so it can work on any map. Also added Brutal Doom's Real Icon of Sin (Credit to Sergeant Mark IV) as a Cyberdemon replacement, also tweaked it like Baphomet to work on any level...tweaked the size as well. This is based on an earlier version of it. You can summon it using the class name 'IconOfSinSD'. You can use the SD-BONUSPACK.WAD in the archive in Scoredoom as well, you would need to add a line in the ini for the new class.

 

https://www.moddb.com/mods/scoredoom/downloads/scoredoom-monster-replacement-randomizer-v115

 

image.png.492b1178e70f69e0928961764da5821f.png

 




 

Edited by BilboHicks

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Found another bug over the holidays which is fixed
https://www.moddb.com/mods/scoredoom/downloads/scoredoom-monster-replacement-randomizer-v117

Cool thing I found out as well that the Boss Rush chain replacements work OK in levels like E1M8 E2M8, E3M8 etc.. 

 

v.1.1.7 Cyberbot correctly fires bouncy grenades now. By default now, the boss rush chains have a chance of spawning for the Cyberdemon, Spidermastermind and Baron of Hells. When spawned on maps like E1M8,E2M8, E3M8 etc... the first boss in the chain killed will end the level. Decorate classes: BaronChain1AC , BaronChain1BC, CyberChain1newBP and SpiderChain1newBP

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