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Super Mighty G

Mean Green (single boom-compatible map)

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gonna check this out after I get home from Thanksgiving dinner. Looks great I LOVE what you did with the architecture in these screens.

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Super cool map.  Many thanks.

 

The Baron is a cool ammo starvation gimmick.  I could not find any secrets but i was never lost in the progression which is cool.  That 1 revenant makes for a cool mini-boss.  And I died a few times going for the blue key.

 

The crusher didnt come back up when i used it.  I think that is a bug and I am on prboom+.

 

Again, thanks.

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I enjoyed this map quite a bit. Some of the secrets were quite tricky to locate but well worth the hunt. If you find all the secrets then there is probably an over abundance of health/ammo on uv.

There is a problem with baron crusher as noted by @Mk7_Centipede. I was using gzdoom 4.2.4. In my first play through, I killed the baron and once the crusher was triggered, it came down and stayed down preventing access to the exit. The second time through I let the crusher take care of the baron and the crusher behaved properly and raised again after crushing the baron.

 

Congratulations on creating an excellent map!

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I like what i see. I'm getting a few scythe 2 vibes from the architecture (it's a good thing). Maybe i'll try this one out later on. 

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10 hours ago, Mk7_Centipede said:

Super cool map.  Many thanks.

 

The Baron is a cool ammo starvation gimmick.  I could not find any secrets but i was never lost in the progression which is cool.  That 1 revenant makes for a cool mini-boss.  And I died a few times going for the blue key.

 

The crusher didnt come back up when i used it.  I think that is a bug and I am on prboom+.

 

Again, thanks.

 

8 hours ago, tmorrow said:

I enjoyed this map quite a bit. Some of the secrets were quite tricky to locate but well worth the hunt. If you find all the secrets then there is probably an over abundance of health/ammo on uv.

There is a problem with baron crusher as noted by @Mk7_Centipede. I was using gzdoom 4.2.4. In my first play through, I killed the baron and once the crusher was triggered, it came down and stayed down preventing access to the exit. The second time through I let the crusher take care of the baron and the crusher behaved properly and raised again after crushing the baron.

 

Congratulations on creating an excellent map!

 

The crusher was scripted to crush the baron then stop but I didn't factor in people killing the baron before the crusher is all the way down. I originally had 2 buttons open to control the crusher after leaving the blue door room but I wanted to get cute with the crusher timing. I should probably just make the crusher not stop and be a last obstacle. Thanks for the play!

 

Edit: OP updated with hotfix for crusher.

Edited by Super Mighty G

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Pretty fun map, died more times than I thought I would, to be honest. I liked how killing the baron was the only way to beat the map and the entire map was basically about the player trying to find a way to kill it, but this got me thinking, couldn't the player just kill the baron once they get enough ammo to do so and exit the map?

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I tried to balance the ammo so it would be difficult to have enough at the right times, but one of the secrets actually lets you circumvent this. Ultimately though I don't want to discourage alternate methods of finishing the level outside the intended progression. For example the baron's platform is small but if someone somehow found a way to run across and slide past the baron I wouldn't change that.

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What!? But my next wad was supposed to be called "The Mean Green"! Hmm, maybe there's room for two of (almost) the same name? It is after all a bloody good name if I have to say so myself! :)

 

Anyway, I liked your level very much! Great layout, lots of fun fights. All those pinkies and spectres really brought the heat. Recorded a video of my playthrough (link in spoiler below). Thanks for sharing this excellent level with us!

 

Spoiler

 

 

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I like this map, the layout was nice and flow nicely maybe corridors was bitt too tight for me and up-size them by at least 64unit will be nice choice. Nice texture choice and well detailing. The gameplay was good overall, at first the imp-former human-sergeant combo start to get bit repetetive but somewhere half it got nicely better. I felt like i'm low on ammo bitt too often, few more shells and ammo clip there and here will be nice. I like when you have some ammo to spare so you don't need to worry way to much. but there is not much to complain about, it was really nice and most importantly enjoyable map. Great work and keep it up.

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