DJMadMax Posted December 1, 2019 Greetings everyone, as anyone might know, in GZDoombuilder (2) are texture classes when you open the texture browser, eg. Doors, Flats, Switches ... My question now is: how does GZDoombuilder know that? And how do i have to add new textures via slade with keeping this function? Its pretty tedious when you have a texture-wad with thousands of different textures and cannod browse through "doors only" for example. Thanks for your advices :) 0 Share this post Link to post
0 Gez Posted December 1, 2019 19 minutes ago, DJMadMax said: My question now is: how does GZDoombuilder know that? It's in its configuration files. If you go to <GZDB install folder>\Configurations\Includes, you'll find files such as Doom_texturesets.cfg, Heretic_texturesets.cfg, etc. 1 Share this post Link to post
0 DJMadMax Posted December 1, 2019 Thanks! That actually helps alot thou it affords a bit of work beforehand. Well, thats what CMD's dirprint-function was made for :D 0 Share this post Link to post
0 boris Posted December 1, 2019 1 hour ago, Gez said: It's in its configuration files. If you go to <GZDB install folder>\Configurations\Includes, you'll find files such as Doom_texturesets.cfg, Heretic_texturesets.cfg, etc. Texture sets can actually be modified through the UI. It's in Tools -> Game Configurations -> Textures. 2 Share this post Link to post
0 DJMadMax Posted December 1, 2019 Lucky me I havent begun importing them by hand yet! Even better, thx mate :) 0 Share this post Link to post
Greetings everyone,
as anyone might know, in GZDoombuilder (2) are texture classes when you open the texture browser, eg. Doors, Flats, Switches ...
My question now is: how does GZDoombuilder know that? And how do i have to add new textures via slade with keeping this function?
Its pretty tedious when you have a texture-wad with thousands of different textures and cannod browse through "doors only" for example.
Thanks for your advices :)
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