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DJMadMax

Question about GZDoombuilder 2 and Slade - both texture-related

Question

Greetings everyone,

 

as anyone might know, in GZDoombuilder (2) are texture classes when you open the texture browser, eg. Doors, Flats, Switches ...

 

My question now is: how does GZDoombuilder know that? And how do i have to add new textures via slade with keeping this function?

Its pretty tedious when you have a texture-wad with thousands of different textures and cannod browse through "doors only" for example.

 

Thanks for your advices :)

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19 minutes ago, DJMadMax said:

My question now is: how does GZDoombuilder know that?

It's in its configuration files. If you go to <GZDB install folder>\Configurations\Includes, you'll find files such as Doom_texturesets.cfg, Heretic_texturesets.cfg, etc.

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Thanks! That actually helps alot thou it affords a bit of work beforehand. Well, thats what CMD's dirprint-function was made for :D

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1 hour ago, Gez said:

It's in its configuration files. If you go to <GZDB install folder>\Configurations\Includes, you'll find files such as Doom_texturesets.cfg, Heretic_texturesets.cfg, etc.

Texture sets can actually be modified through the UI. It's in Tools -> Game Configurations -> Textures.

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