Scorpius Posted December 3, 2019 I was just testing a map in Chocolate Doom v3.0.0 when this happened. Can someone explain why this happens? For anyone who can't watch the video, after opening a door, it appears that all sectors around act as doors. https://www.youtube.com/watch?v=UJxGqZLYzFA P.S. It happened in a separate map as well. 1 Share this post Link to post
boris Posted December 3, 2019 My guess would be that you're using a non-DR/D1 (like S1 or SR) action for the door and a tag of 0. 0 Share this post Link to post
Scorpius Posted December 3, 2019 3 minutes ago, boris said: My guess would be that you're using a non-DR/D1 (like S1 or SR) action for the door and a tag of 0. Ah yes, the obvious answer that I probably should've known about beforehand. Thanks for the quick reply! 0 Share this post Link to post
spd7693 Posted December 3, 2019 (edited) To avoid such mistakes, edit your compatibilty settings. When the highlighted is like that, the door won't work instead of the whole map going crazy. That will indicate you have to do something to make the door work. Edit: I have shown you an example with GLBoom+. There should be a similar setting in Choc. Edited December 3, 2019 by spd7693 1 Share this post Link to post