Zulk RS Posted December 6, 2019 (edited) I'm sorry if this video has been posted here and everyone has seen it already but I just had to share this. What the fuck is this? What am I looking at here? 8 Share this post Link to post
ketmar Posted December 6, 2019 i've been on shores of Hell. i've seen thy flesh consumed. i've made ruined Earth my new home. and now i can finally rest in peace, because i found THE PERFECT PORT. 4 Share this post Link to post
Doom_Dude Posted December 6, 2019 I can't wait to play Possible Doom on that Perfect Port. 1 Share this post Link to post
Mayomancer Posted December 6, 2019 Wait, it really is available at the microsoft store holy crap 0 Share this post Link to post
Arbys550 Posted December 6, 2019 1 hour ago, Doom_Dude said: I can't wait to play Possible Doom on that Perfect Port. Most ambitious crossover event of the decade! 1 Share this post Link to post
andrewj Posted December 7, 2019 I did laugh when the guy died but could still walk around the level doing stuff. 3 Share this post Link to post
Dark Pulse Posted December 7, 2019 Welp, it's official: It's more accurate than Chocolate. Sorry, Fraggle. 6 Share this post Link to post
Maximum Matt Posted December 7, 2019 Those first levels were from a Dwango pack innit 2 Share this post Link to post
Mortrixs19 Posted December 8, 2019 gotta give them credit for earrape chainsaw 0 Share this post Link to post
boris Posted December 8, 2019 So I downloaded this thing, and as epected it contains a WAD (as per header a PWAD) with all the resources, with the maps replaced. Apparently it's a XNA program, with all the code in some UWP DLL. I guess you could find out more about the DLL, but it just exports one function, which looks like to be the UWP entry point. I didn't run it (of course, heh), but from the video it seems quite odd. On one hand it seems quite faithful to Doom (even the SSG firing frame bug is present), but then there are all the small things wrong with it. 2 Share this post Link to post
BBQgiraffe Posted December 8, 2019 43 minutes ago, boris said: Apparently it's a XNA program, with all the code in some UWP DLL I didn't run it (of course, heh), but from the video it seems quite odd. On one hand it seems quite faithful to Doom (even the SSG firing frame bug is present), but then there are all the small things wrong with it. wait, so someone actually took the time to make this port? like actually program this? I thought it was just a GZDoom mod 0 Share this post Link to post
Doomsday Posted December 8, 2019 My PC exploded after trying to play this sourceport the graphics were just too god damn good. 1 Share this post Link to post
Redneckerz Posted December 8, 2019 There is a ton of source ports out there left in the rubble that deserve some love. This is not one of them, really. 0 Share this post Link to post
Test Tickle Posted December 8, 2019 This is actually what you all should be testing your maps on 5 Share this post Link to post
deepthaw Posted December 11, 2019 On 12/9/2019 at 11:27 PM, jerk-o said: But can it run nuts.wad or wow.wad? My goal is to write a source port that can *only* run nuts.wad. 2 Share this post Link to post
BladeWolf Posted December 12, 2019 It's the holy grail of source ports. 2 Share this post Link to post
Loud Silence Posted December 12, 2019 Where is button for negative reaction? 1 Share this post Link to post
Beginner Posted December 12, 2019 4 hours ago, Loud Silence said: Where is button for negative reaction? There's no need to shoot the messenger. Also, considering the (possible) usage of invisibility spheres as a hindrance you could pretend invisibility sphere flavored like is a passive-aggressive one. 0 Share this post Link to post
Gokuma Posted December 12, 2019 On 12/8/2019 at 11:31 AM, Doomsdλy1993 said: My PC exploded after trying to play this sourceport the graphics were just too god damn good. Hate to tell you, but it probably voided your warranty. 1 Share this post Link to post