I'm sorry if this has been asked before but I genuinely don't know what to search in this case.
so I'm making a samsara-style mod that uses different characters from different games (more or less for myself, but I'm thinking of uploading it)
Trying to get the crux quickly here, what I'm wondering is how to make it so that each player collects the right weapon for each slot?
(so for example, my mod includes five hero classes: Blake stone, Duke Nukem 3D, Ian-Paul freely, Caleb From Blood, BJ Blaz from Wolfenstien 3d, and ranger from quake
what would I do so that:
Duke - Gets his shotgun from dooms shotgun
BStone - get's slowfire protector from dooms shotgun
Rott - Gets dual Pistols From Dooms Shotgun
BJ - Gets Machine gun from DOOMS shotgun
Quake - Gets Double Shotgun From DOOM's Shotgun)
and so on, I hope I made this clear enough, thank you in advance for your answers!
p.s I've Kind-of figured it by replacing dooms weapons with the "Replaces" Command, but obviously this wont work for many reasons.
I've included my code beneath, in case it is needed.
ACTOR Duke3D_w : Weapon //don't forget to change the Weapon category to "---_w"
{
+INVENTORY.RESTRICTABSOLUTELY
Inventory.ForbiddenTo "BDCB"
Inventory.ForbiddenTo "BStone"
Inventory.ForbiddenTo "ROTT"
Inventory.ForbiddenTo "Wolf3D"
//Inventory.ForbiddenTo "Quake"
Inventory.RestrictedTo "Duke3D"
VisibleToPlayerClass "Duke3D"
}
Hi doom world!
I'm sorry if this has been asked before but I genuinely don't know what to search in this case.
so I'm making a samsara-style mod that uses different characters from different games (more or less for myself, but I'm thinking of uploading it)
Trying to get the crux quickly here, what I'm wondering is how to make it so that each player collects the right weapon for each slot?
(so for example, my mod includes five hero classes: Blake stone, Duke Nukem 3D, Ian-Paul freely, Caleb From Blood, BJ Blaz from Wolfenstien 3d, and ranger from quake
what would I do so that:
Duke - Gets his shotgun from dooms shotgun
BStone - get's slowfire protector from dooms shotgun
Rott - Gets dual Pistols From Dooms Shotgun
BJ - Gets Machine gun from DOOMS shotgun
Quake - Gets Double Shotgun From DOOM's Shotgun)
and so on, I hope I made this clear enough, thank you in advance for your answers!
p.s I've Kind-of figured it by replacing dooms weapons with the "Replaces" Command, but obviously this wont work for many reasons.
I've included my code beneath, in case it is needed.
ACTOR Duke3D_w : Weapon //don't forget to change the Weapon category to "---_w"
{
+INVENTORY.RESTRICTABSOLUTELY
Inventory.ForbiddenTo "BDCB"
Inventory.ForbiddenTo "BStone"
Inventory.ForbiddenTo "ROTT"
Inventory.ForbiddenTo "Wolf3D"
//Inventory.ForbiddenTo "Quake"
Inventory.RestrictedTo "Duke3D"
VisibleToPlayerClass "Duke3D"
}
Actor D3DSpawner : RandomSpawner //Replaces Shotgun
Edited by zaszthedestroyer : Lack of response{
Dropitem "D3DSG"
Dropitem "D3DTB"
Dropitem "D3DCG"
Dropitem "D3DRPG"
Dropitem "D3DPB"
Dropitem "D3DSE"
Dropitem "D3DDR"
}
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