hurricane hoatzine Posted December 9, 2019 (edited) it my first doom 2 map onebyone.7z ////////////////////////////////////// i rename it to in eternal1.4 eternal1.4.zip //////////////// new map 6 update eternalone1.7.zip i change some maps here some muisc to go with it https://www.dropbox.com/sh/zkfpuzh2d9yjgzm/AADtRa8BzZMWclkhjmtgzqqMa?dl=0 Edited October 27, 2020 by hurricane hoatzine : add 1 Share this post Link to post
UndeadRyker Posted December 9, 2019 Please read this: Anyway, this is a GZDoom map (there's technically two but that looks like an unfinished map) since there's flats being used as walls, stealth monsters, marines, etc. It's a typical and fairly plain first map since it's full of simple squares for the most part. The layout was extremely confusing, as most of the time I had no clue how to progress through most of MAP01. Shooting a random wall at one point of the map that's not even marked can be pretty infuriating to other players who play your maps. As a map author, you have to realize that players don't have half a clue on how to play your map. They don't know where every secret is and what every linedef can do. The other thing is the monsters just kinda seem thrown in there apart from the Cyberdemon, and maybe the arch-vile. Also, I can't seem to find where the exit is. Is this map beatable? This feels like one of these maps that should just be on your harddrive, not released. It should have been taken as a personal, private learning experience. Purely because it's hard to come up with any useful critiques and information that hasn't been repeated a thousand times someplace else on the forum. There's nothing really much else to say to give a more personal review. I'm sorry if I come off as harsh, but keep on mapping, I can't wait to see you improve! 4 Share this post Link to post
hurricane hoatzine Posted December 9, 2019 (edited) Ok sorry i did not explain my level the end or the level is the icon of sin texture end the map,that a reference to sigil I do think about how other people think The least one was more confusion and impossible So i redone it Yes it beatable to 100 percent It hard to set secrets up. I have 1 secrets but i do not know how to set it up and to teleportal I trying to be more comparablewith mod like brutal doom or d4d Think you Edited December 9, 2019 by hurricane hoatzine : Miss spell 0 Share this post Link to post
hurricane hoatzine Posted December 9, 2019 (edited) I just set it so i can test it online 0 Share this post Link to post
Redfive11 Posted December 9, 2019 I really like the archvile placement, kinda like a wizard on top of a tower thats shooting spells at you. Very interesting. Otherwise, theres not enough ammo to kill all the enemys in the level without cheats or punching people. Also, its not good (in my opinion) to set the spawn to where you can immediately get shot, and there was no ending on the 2nd level. But i played it in vanilla GZdoom, so maybe it depends. 0 Share this post Link to post
Tobby Posted December 9, 2019 It's definitely not that bad for a first wad. Despite the fact that there are some very obvious flaws for example map2 being unfinished (or at least i think it is) and map1 being quite confusing, You should definitely keep on mapping and i'm sure somewhere down the road you will make some absolutely amazing wads! 0 Share this post Link to post
hurricane hoatzine Posted December 9, 2019 Here one the old ones I deleted this level 0 Share this post Link to post
hurricane hoatzine Posted December 14, 2019 (edited) I forget to add something onebyone1.5.zip Not done yet Edited December 14, 2019 by hurricane hoatzine 0 Share this post Link to post
hurricane hoatzine Posted December 14, 2019 No jumping or free look in less your whoseing a gameplay mode 0 Share this post Link to post
DavidN Posted December 14, 2019 You're on your way :) As a next step, perhaps try experimenting with height variation more - the maps here resemble Rise of the Triad maps with tall walls and open skies, which is an unusual but interesting kind of style. Also play through some other people's WADs to get ideas for how to design encounters, set up obstacles and generally make maps interesting. 1 Share this post Link to post
hurricane hoatzine Posted December 19, 2019 (edited) in map01 do not shoot the vile unless he is active. makes baron and hell infight by making hit the barrel infight is the key of the first level or map. I working on map02 47% done. doing it my spare time and i forget beware of trap everwhere Edited December 19, 2019 by hurricane hoatzine 0 Share this post Link to post
hurricane hoatzine Posted December 20, 2019 I redo the map because it got corrupted 0 Share this post Link to post
Sir Hattington Posted January 5, 2020 11/10 WAD, it may only be January fourth, but I know that this is going to be the best WAD of 2020. 4 Share this post Link to post
hurricane hoatzine Posted January 6, 2020 And I forgot If you don't find a secret you probably screwed Or not if you some hardcode pro or just luck Map 02 is 69% complete 0 Share this post Link to post
hurricane hoatzine Posted January 6, 2020 map 02 is done my plan is to have 5 or more map in the wad or mega wad onebyone2.5.7z 0 Share this post Link to post
hurricane hoatzine Posted January 8, 2020 (edited) delete Edited October 27, 2020 by hurricane hoatzine 0 Share this post Link to post
hurricane hoatzine Posted January 11, 2020 On 1/6/2020 at 6:01 PM, hurricane hoatzine said: map 02 is done my plan is to have 5 or more map in the wad or mega wad onebyone2.5.7z On 12/21/2019 at 4:21 PM, hurricane hoatzine said: So 0 Share this post Link to post
Sir Hattington Posted January 13, 2020 On 1/8/2020 at 2:53 PM, hurricane hoatzine said: Why is your crosshair so big? 0 Share this post Link to post
hurricane hoatzine Posted January 13, 2020 I did not notice that it did not bother me that much 0 Share this post Link to post
hurricane hoatzine Posted January 17, 2020 All heill to doom eternal I hop there will be mod like d4d ot d4v 0 Share this post Link to post
hurricane hoatzine Posted January 18, 2020 I need help for map03 it keep saying No Player one start Any help 0 Share this post Link to post
Sir Hattington Posted January 18, 2020 3 hours ago, hurricane hoatzine said: I need help for map03 it keep saying No Player one start Any help You have to put down a player one start. 0 Share this post Link to post
UndeadRyker Posted January 19, 2020 (edited) Are its difficulty options unchecked? Edit: Did you try this reply? Edited January 19, 2020 by UndeadRyker 0 Share this post Link to post
hurricane hoatzine Posted January 21, 2020 here 3.0 https://mega.nz/#!6iYkBQLa!D0DF74LTsIMYTgP2I7pRViIoP6Pou9GwoSPebO3Z5Xc the file over 25 mb i do not know why 0 Share this post Link to post
UndeadRyker Posted January 21, 2020 (edited) Just as expected, in MAP02, your exit line had its arg set to 1, so set it to 0. Anyway, as for why its size is so bloated, you have duplicate maps contained in a wad in the wad, somehow. And it contains extremely high quality music in FLAC format. If you can't figure out how to fix it, I could privately message you with a cleaned up, fixed version but please try to fix it yourself so you get more experience with Doom mapping and wad management. As for your updated maps I've played them again and I see a definite improvement. Keep it up! 0 Share this post Link to post