Dubbag Posted December 10, 2019 (edited) Dude that's really cool! I like the FIREBLU as the jets! Do you like this I made? I think it may be a little too blocky. 4 Share this post Link to post
Longsword97 Posted December 10, 2019 Just now, Dubbagdarrel said: Dude that's really cool! I like the FIREBLU as the jets! Do you like this I made? Dang that's awesome! 1 Share this post Link to post
Dubbag Posted December 10, 2019 3 hours ago, Longsword97 said: Dang that's awesome! Thanks but I think yours looks more aerodynamic, even though theres no resistance or drag in space. 0 Share this post Link to post
Longsword97 Posted December 10, 2019 40 minutes ago, Dubbagdarrel said: Thanks but I think yours looks more aerodynamic, even though theres no resistance or drag in space. Yours looks more sci-fi, I based mine on the NASA space shuttle. thx tho 1 Share this post Link to post
Misty Posted December 10, 2019 You should look up for plutonia 2 map10 for inspiration. It has spaceship and it can rise above the floor. 3 Share this post Link to post
Longsword97 Posted December 10, 2019 1 hour ago, Misty said: You should look up for plutonia 2 map10 for inspiration. It has spaceship and it can rise above the floor. I watched a few people play that level and I didn't see a spaceship, but how would it be able to rise above the floor in the Doom engine? 0 Share this post Link to post
Misty Posted December 11, 2019 Use builder to check it or ask in doom editing section, because I don't really know. That spaceship is in start area, just look at map plan. 0 Share this post Link to post
tourniquet Posted December 11, 2019 I'd recommend to replace the surrounding surface with water/acid or whatever flat you prefer as it adds to the impression that there is more below the surface and the vessel appears less flat. That's what i did for TNT Revilution. 12 Share this post Link to post
Doomkid Posted December 11, 2019 Yay for sector based spacecrafts! Here’s one that you steal in Doomed in Space: 4 Share this post Link to post
Magicana Posted December 11, 2019 11 hours ago, Longsword97 said: I watched a few people play that level and I didn't see a spaceship, but how would it be able to rise above the floor in the Doom engine? Stop the video any time when you pick the spaceship :P 6 Share this post Link to post
NiGHTMARE Posted December 11, 2019 (edited) Here's my own WIP attempt. It still needs more work on the texturing, plus an actual cockpit. Possibly a few additional sectors between the sides and the nacelles too. Three guesses as to what it's inspired by :). 3 Share this post Link to post
Doom_Dude Posted December 11, 2019 Looks like a Star Trek Shuttle, Nightmare. 0 Share this post Link to post
Longsword97 Posted December 11, 2019 3 hours ago, Magicana said: Stop the video any time when you pick the spaceship :P Oh I see how that would work now, thank you for sharing that. However, for my WAD my intention is for the ship to be damaged and unable to fly, so I might save this technique for a different WAD. 1 Share this post Link to post
Longsword97 Posted December 11, 2019 7 hours ago, tourniquet said: I'd recommend to replace the surrounding surface with water/acid or whatever flat you prefer as it adds to the impression that there is more below the surface and the vessel appears less flat. That's what i did for TNT Revilution. Really cool, I'll definitely keep that in mind, thanks. 0 Share this post Link to post
Gez Posted December 11, 2019 (edited) How about the escape shuttles from Suspended in Dusk? Spoiler Looks pretty good, doesn't it? And it's actually just made of custom midtextures. If you cheat and fly to see them from another angle than the horizontal, the illusion is dispelled: Spoiler Still, despite this limitation of having to restrict the viewpoints the player can have on it, it's probably the best-looking spaceship in classic Doom. Espi was a texturing wizard. 11 Share this post Link to post
Longsword97 Posted December 11, 2019 6 minutes ago, Gez said: How about the escape shuttles from Suspended in Dusk? Hide contents Looks pretty good, doesn't it? And it's actually just made of custom midtextures. If you cheat and fly to see them from another angle than the horizontal, the illusion is dispelled: Hide contents Still, despite this limitation of having to restrict the viewpoints the player can have on it, it's probably the best-looking spaceship in classic Doom. Espi was a texturing wizard. Wow, that's way better than the texture used in Chex Quest for the spaceship, I'll have to try that. 0 Share this post Link to post
HavoX Posted December 11, 2019 6 minutes ago, Gez said: Espi was a texturing wizard. And one who was unique among us, to boot. It's a shame he was taken away from us so soon, but his contributions to the community will never be forgotten. 3 Share this post Link to post
Doom_Dude Posted December 11, 2019 I had to root around in my maps because I forgot where I made this UFO using some 3d floors. It's not really finished like a lot of other stuff. Espi really was a texturing wizard. I sometimes think of doing stuff like that by making the textures and then get lazy and just make some wall textures or something. haha. 2 Share this post Link to post
obake Posted December 11, 2019 I like the creativity on display in this thread! The one I've made is more a flying saucer, but it counts. 3 Share this post Link to post
[Vitz!] Posted December 11, 2019 3 hours ago, Longsword97 said: Oh I see how that would work now, thank you for sharing that. However, for my WAD my intention is for the ship to be damaged and unable to fly, so I might save this technique for a different WAD. You could add some cracks to the spaceship to give it the impression that it's damaged. 1 Share this post Link to post
Dubbag Posted December 11, 2019 (edited) I remember playing that Plutonia map for the first time and being pretty taken aback by that one. Edited December 11, 2019 by Dubbagdarrel 0 Share this post Link to post
Longsword97 Posted December 11, 2019 56 minutes ago, [Vitz!] said: You could add some cracks to the spaceship to give it the impression that it's damaged. Good idea, I'll def do that. 0 Share this post Link to post
ChippiHeppu Posted December 11, 2019 Check out this ship from Doomsday of UAC. Really impressive for 1994. 4 Share this post Link to post
t.v. Posted December 11, 2019 Quote You should look up for plutonia 2 map10 for inspiration. It has spaceship and it can rise above the floor. ... I watched a few people play that level and I didn't see a spaceship, but how would it be able to rise above the floor in the Doom engine? Thanks for bringing it up (no pun intended :-)). To this day I am still proud of how well that map turned out. The rising-trick works with vanilla doom, even though ceilings cannot do such a thing. It works because it is a trick. Actually the ship doesn't rise... it's the floors that LOWER! Everything in the scene is carefully crafted not to break the illusion. BTW: I made some more spaceships in Harmony (map08 and 09), but they don't move :-) 4 Share this post Link to post
Gez Posted December 11, 2019 The cacos give it away a little, since they "rise" along with the ship. Speaking of tricky spaceships, I love those little rockets in Hell to Pay: Their construction is very simple, but it looks cool when you cross a linedef and suddenly you see two or three of these things lifting off in the background. Don't look up too much, though, or you'll ruin the effect. 3 Share this post Link to post