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Eurisko

SIGIL ,TNT and Plutonia now on DOOM console ports.

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I'll just be out here yelling my votes for Aubrey Hodges' PlayStation Doom and Final Doom OSTs.

 

Are there many vanilla-compatible graphics packs worth adding? Doom never got a big graphics overhaul like Wolfenstein 3D did (3DO), so the only set that really comes to mind is the Minor Sprite-Fixing Project. Unless we want to start digging into timeless classics like Pacman Doom.

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I think distributing those will be a more difficult job as it will imply reaching a deal with Aubrey, the OSTs are available for purchase on Bandcamp.

 

I'd love to see them as an addon or something, especially if the D64 sprite pack gets added along with D64 for Doom 2.

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2 hours ago, Lollie said:

the only set that really comes to mind is the Minor Sprite-Fixing Project

 

So long as the ports are getting tweaks anyway, this would be a tailor made addition to merge into the IWAD. After you remove the regressed Lost Soul faces, of course.

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13 hours ago, Allard said:

Considering how Randy Scott, the CEO of Art Data interactive and one of the people who recorded said soundtrack, was convicted as a pedophile and put behind bars for 30 years, the 3DO Doom soundtrack ever appearing anywhere in any sort of official capacity is highly unlikely. And good riddance.

 

 

 

Jesus Christ! I'd never heard that before....... fuck him then and his soundtrack. 

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10 hours ago, Allard said:

We can still try and get our boi Andrew Hulshult's awesome covers in there. 

 

When he finishes the DOOM II soundtrack, I'd personally be happy if they were made the de-facto official versions and the MIDI-metal relegated to the realm of the past. Whose meatus I gotta French-kiss to get this happening?

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2 hours ago, Jayextee said:

 

When he finishes the DOOM II soundtrack, I'd personally be happy if they were made the de-facto official versions and the MIDI-metal relegated to the realm of the past. Whose meatus I gotta French-kiss to get this happening?

Well that'd involve at least two meatuses, one of them being Andrew's.

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Maybe we could expect Andrew Hulshult or someone to recreate that soundtrack in some way, because his remasters are good but a problem with some Doom music remasters is when a few forget that some Doom songs are meant to be certain genres, like how Doom 2's Map 2/Underhalls is technically a Jazz song or something.

 

But what happened with the original composers of the 3DO music sounds terrible, like Jesus.

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7 hours ago, Jayextee said:

 

When he finishes the DOOM II soundtrack, I'd personally be happy if they were made the de-facto official versions and the MIDI-metal relegated to the realm of the past. Whose meatus I gotta French-kiss to get this happening?

 

This is it. This is the worst thing anyone has posted on doomworld

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No it's not. There have been far worse posts. (Un) fortunately we are unable to see them due to the closing of post hell... at least the posts made after the web interface change from... when was it again?

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I get it, some people love the MIDI-metal. I've no idea why, even the best MIDI electric guitars sound feeble and lack any kind of punch or intensity compared to the real deal; which the Hulshult reworks have in spades.

My POV is that, of all DOOM's assets that soundtrack has probably aged the worst. Much of the rest can be seen in the aesthetics of many popular indie games, but few use MIDI instruments, either preferring chiptune stuff (which DOOM ain't really the place for) or higher-quality stuff. Hearing those rapid-fire E1M1 farts is probably not the most-pleasant thing for any newcomers who've heard about DOOM's legacy and got curious; without the DOStalgia at play, it's just not a very good sound to open the game to.

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The thing is that I don't consider the Doom soundtrack to be pure metal. "Demons from Adrian's Pen", "Sinister", "They're Going to Get You", "Waltz of the Demons", etc. "Into Sandy's City" features a harpsichord. There's a lot of variety that you lose by going for Hulshult's remakes, but he remade them all in the same genre and with the same instrument. They're very good quality, but he set out to make a full metal cover, and that's what he did.

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22 minutes ago, Gez said:

The thing is that I don't consider the Doom soundtrack to be pure metal. "Demons from Adrian's Pen", "Sinister", "They're Going to Get You", "Waltz of the Demons", etc. "Into Sandy's City" features a harpsichord.

 

A good point, and why I personally find such things to be the strongest pieces of music in general. My go-to DOOM music has been Davester2296's cover versions personally, even though Hulshult's are better-known (hence my suggesting them).

Jist is, MIDI as a standard hasn't grown enough to not sound like shit to unaccustomed ears. I feel if high resolutions and 60FPS frame-rates are being implemented in the new ports, there's little reason to leave the music behind like this.

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27 minutes ago, Gez said:

The thing is that I don't consider the Doom soundtrack to be pure metal. "Demons from Adrian's Pen", "Sinister", "They're Going to Get You", "Waltz of the Demons", etc. "Into Sandy's City" features a harpsichord. There's a lot of variety that you lose by going for Hulshult's remakes, but he remade them all in the same genre and with the same instrument. They're very good quality, but he set out to make a full metal cover, and that's what he did.

 

Don't forget about D_DOOM as well, just another example of why Doom's music was never all-metal. I'm not fond of those metal exclusive soundtrack remasters either.

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I'm honestly curious what kind of add-ons are being considered for support, whether they're straight up vanilla-compatible map packs or slight limit removers only, or if things like the visual / audio tweaks some folks want to see would be able to make it in there seeing as you can technically activate multiple add-ons at once. Because something like a D2 add-on of the PSX maps with colored lighting and the audio that would be reused for 64 would be neat, but that's not entirely plausible on a strictly-vanilla engine for that sort of lighting as far as I know?

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Limit-removing stuff is easy possible, as the engine used already raised some limits, and that could be raised even more relatively easy, i guess. Alternative music shouldn't be a big deal too. But PSX-style colored lights, or scripting stuff like ACS  would need much more coding, i wouldn't bet features like this will be included.

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