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kscskp

A homebrew 2.D FPS engine

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Some details:

- Fully from scratch, programmed in C++. It is not a copy of an existing game engine.

- Uses software rendering, every pixel is calculated and drawn one by one.

- The rendering engine is mixture of raycasting (like Wolf 3D) and raytracing, also contains voxel rendering.

- Multithreaded (uses all cores of the CPU). 

- Small size, fits on a floppy. 

 

Some demos on youtube:

 

 

 

 

 

 

 

 

 

 

 

Screenshot at 2019-12-13 10-24-35.jpg

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1 hour ago, andrewj said:

Looks good so far.

 

Any plans for lighting?

 

not really, I have no motivation to continue the development...  

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3 hours ago, kscskp said:

not really, I have no motivation to continue the development...  

 

That's sad. Anyway, good work! Hope to see something "else" from you in future.

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