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GazzaQ

Qradient

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anyone tried using qradient tools with the leak and onion doom?

Appartently there using the same but updated tools that built quake3, so how hard would it be to get these working the the leak?

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GazzaQ said:
ill be making the qe4 files available when i get home 8-9PM gmt


Of course, you'll know better than to post links to it here.

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GazzaQ said:

ill be making the qe4 files available when i get home 8-9PM gmt

Mordeth said:

Of course, you'll know better than to post links to it here.

GazzaQ, send me a private message where to get it, if that is allowed.

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ill message you when i get home as i have the quake3 qe4 files and it should only take a few minutes to edit that too work with the leak

cant wait to play with bump mapping. ut2003 should really of had that.

If we make good models and maps shall we send them to ID and thank them for the tools and leak (or send to ATI)?

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GazzaQ said:

If we make good models and maps shall we send them to ID and thank them for the tools and leak (or send to ATI)?


O_o I wouldn't do that if I were you...

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I agree with Shaviro, that's not a wise thing to do. Oh yeah, could you message me about the Qe4 file as well?

Also, I thought UT2k3 DID have bumpmaps...then again, I've only played the demo of that.

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nope UT2003 doesnt have bumpmapping, then again there is a lot in the editor whats available to use but not in the game.

Water effects and objects are not effected by weopons or actors, but can be if enabled (It works ive tried).

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