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zokum

Doom 2 city maps aren't actually that abstract...

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On ‎12‎/‎23‎/‎2019 at 4:58 AM, xdarkmasterx said:

O_O DUDE, what port? This is how it looks when i play it :/

 

NyVsuJp.png

Wtf that's doom2 vanilla

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I actually wrote some pseudo code for some nodebuilder ideas I got inside one of those buildings...

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Eviternity:

images?q=tbn:ANd9GcSE-rw0FmcXFFrru8fkMfx

Sunlust:

images?q=tbn:ANd9GcQMInq7j98BXYHKppRFHs2

Sunder:

image.png.5b41cf4645796e2d732049da9f7f053a.png

Ancient Aliens:

image.png.3152a196005e75b7036adae35564d95d.png

Alien Vendetta:

images?q=tbn:ANd9GcSxpMCPqMxe-LrAKt3z7B8

GothicDM/Scythe 2/NGM:

images?q=tbn:ANd9GcQ6V4OIFBibbAEBleibykv

Btsx:

images?q=tbn:ANd9GcRBhGRsflno495uv4i_zdu

Edited by HitBoi64

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Damn it @HitBoi64, you made me write out several paragraphs before I realised this had been necro'd. I need to start practising some kind of mental exercise to improve my perception skill. This is the 3rd time I have done it this week.

 

Nice pics though, they fit the WAD's perfectly.

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