AJOgames Posted December 20, 2019 Yesterday I kept getting this error whenever I tried to load a map in GZDB Bugfix, I looked into it a bit, and as far as I can tell, it has to do with the custom WAD I have, which is mostly custom textures and objects, the odd thing is that I was able to run GZDB just fine two days ago . I did add more textures to the WAD yesterday, but that was before I tried to to load it up, only to get the error. The custom wad I have has 9 flats, 70 sprites, and 1,187 textures, most of which are truecolor PNG images within the 32x32-128x128 range of image resolutions. ***********SYSTEM INFO*********** OS: Microsoft Windows 10 Home GPU: AMD Radeon(TM) R5 Graphics GZDB: R3107 Platform: x64 ********EXCEPTION DETAILS******** Unable to read beyond the end of the stream. at System.IO.__Error.EndOfFile() at System.IO.BinaryReader.FillBuffer(Int32 numBytes) at System.IO.BinaryReader.ReadUInt16() at CodeImp.DoomBuilder.Data.WADReader.LoadTextureSet(String sourcename, Stream texturedata, List`1& images, PatchNames pnames) at CodeImp.DoomBuilder.Data.WADReader.LoadTextures(PatchNames pnames, Dictionary`2 cachedparsers) at CodeImp.DoomBuilder.Data.DataManager.LoadTextures(Dictionary`2 list, Dictionary`2 nametranslation, Dictionary`2 cachedparsers) at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist) at CodeImp.DoomBuilder.Data.DataManager.Load(DataLocationList configlist, DataLocationList maplist, DataLocation maplocation) at CodeImp.DoomBuilder.MapManager.ReloadResources(Boolean clearerrors) at CodeImp.DoomBuilder.MapManager.ShowMapOptions() at CodeImp.DoomBuilder.Actions.Action.Begin() at CodeImp.DoomBuilder.Actions.ActionManager.InvokeAction(String actionname) at CodeImp.DoomBuilder.Windows.MainForm.InvokeTaggedAction(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) 0 Share this post Link to post
Kappes Buur Posted December 21, 2019 It mentions r3107, did you recently update from a version before r3018? 0 Share this post Link to post
AJOgames Posted December 22, 2019 8 hours ago, Kappes Buur said: It mentions r3107, did you recently update from a version before r3018? Whenever an update is available, GZDB-BugFix automatically asks if you want to update it, which I've been doing since I first downloaded it. Do I have to to do a manual download to fix it? 0 Share this post Link to post
Kappes Buur Posted December 22, 2019 34 minutes ago, AJOgames said: Whenever an update is available, GZDB-BugFix automatically asks if you want to update it, which I've been doing since I first downloaded it. Do I have to to do a manual download to fix it? No, but ... as I pointed out in the tutorial, any version after r3018 needs to have an upgrade to .NET Framework and SlimDX. 0 Share this post Link to post
AJOgames Posted December 22, 2019 (edited) Thanks, I have downloaded both Microsoft .NET Framework 4.7 and the SlimDX End User Runtime .NET 4.0 (January 2012) x64 (64 bit) hopefully this fixes the issue. Edit: I already have Microsoft .NET Framework 4.7, as soon as I tried to install it, it told me I already had it, so that was a pointless download, but I just finished installing SlimDX, Edited December 22, 2019 by AJOgames 0 Share this post Link to post
AJOgames Posted December 31, 2019 On 12/21/2019 at 9:12 PM, Kappes Buur said: No, but ... as I pointed out in the tutorial, any version after r3018 needs to have an upgrade to .NET Framework and SlimDX. Thanks, but It still doesn't seem to work. however, I did find something rather interesting on ZDoom Forums...it's sometthing called "Ultimate Doom Builder" https://forum.zdoom.org/viewtopic.php?f=232&t=66745 0 Share this post Link to post
Kappes Buur Posted January 1, 2020 (edited) 23 hours ago, AJOgames said: ... it's something called "Ultimate Doom Builder" Yes, the devs have taken up the mantle again. Now the editor no longer has to rely on SlimDX, plus quite a few other fixes to GZDB-BF. The latest version of UDB can be downloaded from here. Edited January 1, 2020 by Kappes Buur 0 Share this post Link to post