Xaser Posted December 30, 2019 Well, seems like folks are enjoying the wad -- thanks, y'all! Good feedbacks too; looks like there's enough stuff to justify a v1.1, but nothing seems to be too terribly broken, thank goodness. :P While I'm here, have a behind-the-scenes infodump, for those who like that sorta thing: As Pavera mentioned, the maps are "excerpts" from a dead megawad (though, frankly, it all works better as a short episode anyway), hence the sudden theme shifts. The original theme lineup was Hell->Brazil->Moon; Pavera's maps (02, 04, 05) stuck pretty closely to the original design, while the ones I did a bunch of work on (01, 03, 06) were produced much later (Tarnsman's original 01 and 03 got modified a heckuva lot). The endings of 04 and 05 were also done "in post" as well; in retrospect I wonder if it would've made sense to do something similar for 02, but I feel weird enough having tinkered with Pavera's other maps as-is. :P Some more history: the ghost megawad's working title at the time was "NEIS2" -- not because it had any direct relation to NEIS (NaturalTvventy wasn't even involved, heh), but because the design ethos was the same sort of "start making a DTWID-ish map, then just roll with it when it inevitably runs off the rails" thing that we employed for NEIS. You can see this in Pavera's maps, though by the time I started producing all the other stuff (i.e. once "NEIS2" had long been dead), I switched the focus to "make Syringe its own thing", hence the new textures and whatnot. Hopefully it's not too disjointed as a result -- at least not any more than "2 maps per 'episode'" is naturally gonna make it. :P Couple more fun facts, but I'll spoiler it in case y'all haven't finished MAP06 yet: Spoiler The name "Syringe" came about long before I ever thought up MAP06's ending -- I was thinking of Scythe and went "what's another sharp object that starts with an 's'?", and here we are. The ending itself was sort of an accident -- I technically started MAP06 way way back during "NEIS2"'s "heyday" as a map for its Hell episode (hence why the "Moon" theme kinda evaporates), but I never got far with it (I built the start room up to the needle, and noted down the basic concept of "you teleport back here and drop down multiple times", but I hadn't started on any of the post-drop bits). Heck, I even came up with the name "Acheron's Needle" way back when, and the "inject the universe" ending only happened when I was getting close to done with the map, noticed the unintentional link between the map & project titles, and finally put two and two together. Happy accidents. :P 8 Share this post Link to post
Catpho Posted January 4, 2020 Great maps as always, especially them Pavmaps. One can never have enough of those (because he hardly releases, oh and they are good stuff). Potential softlock in 04? Screen: Spoiler The pit at the left of the switch, right of the player 1 Share this post Link to post
Xaser Posted December 11, 2020 (edited) Well, hot dang. O_O Congrats to the rest of the team! We did it, by accident, somehow! :P I guess I definitely owe everyone an update+idgames release at some point. Until then, for grins, I put together a little image showing which parts of MAP03 were done by whom, for whatever reason, so I may as well share it here for funsies: Current Mood: BIG IMAGES [EDIT] Looking at this again, I feel it really undersells Pavera's contribution -- he basically resurrected this map from the dead and injected some serious life into it. Semi-pun-intended. :P 20 Share this post Link to post
OpenRift Posted December 11, 2020 Loving this WAD so far, but I have noticed an issue with Map04, for some reason the midi just won't play in doom2-plus. Works in Crispy Doom, PrBoom-plus and up, but not doom2-plus. Does this have to do with the filesize of the midi? Idk what's up with that. 0 Share this post Link to post
Xaser Posted December 11, 2020 It's the filesize, yeah -- ye olde vanilla doom (and, by extension, Chocolate Doom) don't support midis greater than 64kb-ish. I say "ish" because IIRC it's the size of the internal midi->mus conversion that matters, not the raw size, but it's a pretty good rule of thumb. Either way, MAP04's midi is ~102kb, which puts it way over the edge. :P 1 Share this post Link to post
Albatross Posted April 22, 2021 I just want to say that map06 here is fantastic. One of the best Doom experiences I've ever had. 0 Share this post Link to post
Xaser Posted April 22, 2021 Wheeee, we're an addon now! Thanks y'all! :D In celebration or whatnot, here's version 1.1, with some fixes and texture tweaks and other stuff: https://static.angryscience.net/pub/doom/maps/syringe/syringe_1.1.zip Should be final-ish -- will plunk it on /idgames soonish, presuming nothing is super-broken or whatever. :P 33 Share this post Link to post
TJG1289 Posted April 22, 2021 This made it to the Unity port? That's awesome! I meant to check this out when I saw it get a Cacoward, but I forgot. Gotta play it when I'm done with Arrival then. 2 Share this post Link to post
Omniarch Posted April 22, 2021 Congratulations, Team PTMX! A well-deserved promotion for this fine-hewn gem! 1 Share this post Link to post
D.Vile Posted April 22, 2021 Congratulations on the official Unity release! 1 Share this post Link to post
Xaser Posted April 22, 2021 Another fun little thingy: me, Tarns, n' Pavs did an interview for Slayer's Club to go along with the addon's release: https://slayersclub.bethesda.net/en/article/2AGTYBxUaHEKCA29bGoAUs/nods-to-mods-interview-syringe Most of the "making of" stuff was mentioned in this thread already, but Tarns shared his thoughts this time 'round, so that's new at least. :P 13 Share this post Link to post
Diabolución Posted April 22, 2021 Xaser said: my trusty copy of Paint Shop Pro 7 that turns 20 years old this year <snip> NaturalTvventy and his "Beginning of the End Part 1" Lol! 2 Share this post Link to post
jazzmaster9 Posted April 22, 2021 Congratulations on this being an official Unity port add on. 1 Share this post Link to post
Xaser Posted April 22, 2021 Pretty sure at this point that "Paint Shop Pro 7" needs to go on the Xaserpost bingo card, alongside end1.wad. :P 2 Share this post Link to post
P41R47 Posted April 23, 2021 (edited) 5 hours ago, Xaser said: Wheeee, we're an addon now! Thanks y'all! :D In celebration or whatnot, here's version 1.1, with some fixes and texture tweaks and other stuff: https://static.angryscience.net/pub/doom/maps/syringe/syringe_1.1.zip Should be final-ish -- will plunk it on /idgames soonish, presuming nothing is super-broken or whatever. :P Congratulations on going official, guys! :D Hey, Xaser, i made this status bar for myself last year, but well, i want to share it here, if you don't mind. Its just a touch up from the TITELPIC with a few aesthetic tweaks. Hope some other members like it, too ;)SyringeSB.zip 5 Share this post Link to post
Diabolución Posted April 23, 2021 Oh, I have realised that I have one precious Xaserreaction! Quote https://i.imgur.com/9GAaSas.png 0 Share this post Link to post
ZeroTheEro Posted April 23, 2021 congrats on being on the addon hall of fame! 0 Share this post Link to post
dmslr Posted April 23, 2021 30 minutes ago, Pirx said: you're famous now ;) 🤦♀️ 0 Share this post Link to post
Scuba Steve Posted April 25, 2021 (edited) Nooooo! Edited April 25, 2021 by Scuba Steve 6 Share this post Link to post
PsychEyeball Posted April 26, 2021 Congrats on your hard work everyone. These are mightily good maps and I'm glad my music found a loving home in this WAD. I'm playing through it right now, it's kicking my ass but I'm having lots of fun with it so far. 6 Share this post Link to post
Tal Posted April 28, 2021 (edited) Does anyone know how to complete level 7? I can’t get past the green wall. 0 Share this post Link to post
OpenRift Posted April 28, 2021 On 4/25/2021 at 9:08 AM, Scuba Steve said: Nooooo! Hell yeah! I was gonna ask for these! 0 Share this post Link to post
OpenRift Posted April 28, 2021 (edited) In case you're still takin feedback, I think it would probably be better if the title MIDI also played on MAP04, because honestly, that shit's a banger. That and it plays without issue in Doom32, unlike the current MAP04 midi. 0 Share this post Link to post