whirledtsar Posted December 25, 2019 (edited) Short for "The Gayest & Greyest Castle In All Of Parthoris", its an impromptu Christmas present for all Raven fans! A medium-sized Heretic map (127 monsters on smite-meister difficulty) with extra textures/props and a few monsters imported from Hexen (the Centaur, Stalker, & Wendigo). Made a couple months ago for a community project on 4chan's /vr/ board that fizzled out. Download Edited December 27, 2019 by whirledtsar 11 Share this post Link to post
Komenja Posted December 25, 2019 Oh boy, more Heretic! A wonderful present, thanks! I love that name btw. 0 Share this post Link to post
whirledtsar Posted December 27, 2019 Updated to 1.1 - lowered health of Hexen monsters to mesh better with Heretic's weapons, improved lighting/detailing. 0 Share this post Link to post
Wereknight Posted December 27, 2019 On 12/25/2019 at 12:36 PM, whirledtsar said: The Gayest & Greyest I wonder how “good” this one should be just judging by map name... Jesus... 1 Share this post Link to post
Caleb13 Posted December 27, 2019 (edited) Pretty standard fare, but... why there are two green keys? I played on UV, but I found one them right away and thus completely missed entire yellow key path. Also the usage of blue "exit" switches for normal switches was counter-intuitive. The monster-blocking lines around the crossbow area looked weird. From the gameplay perspective, it would help to redistribute some health to starting areas, the water serpents can do shit-ton of damage. Edited December 27, 2019 by Caleb13 0 Share this post Link to post
Gothic Posted December 27, 2019 6 hours ago, Wereknight said: I wonder how “good” this one should be just judging by map name... Jesus... You clearly haven't played anything by @xdarkmasterx 1 Share this post Link to post
whirledtsar Posted December 27, 2019 7 hours ago, Caleb13 said: Pretty standard fare, but... why there are two green keys? I played on UV, but I found one them right away and thus completely missed entire yellow key path. Also the usage of blue "exit" switches for normal switches was counter-intuitive. The monster-blocking lines around the crossbow area looked weird. From the gameplay perspective, it would help to redistribute some health to starting areas, the water serpents can do shit-ton of damage. That key is a pretty silly oversight, thanks for the report. Fixed now. 10 hours ago, Wereknight said: I wonder how “good” this one should be just judging by map name... Jesus... Lol, youre free to judge a book by its cover if you wish. 0 Share this post Link to post
Wereknight Posted December 27, 2019 7 hours ago, Gothic said: You clearly haven't played anything by Yup. 0 Share this post Link to post