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Linguica

Doom Pictures Thread 2020

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15 minutes ago, ZealknightMR said:

About the first screenshot of yours.

 

Are you flying at that spot, or are standing on a ledge? either way, that perspective makes that room looks really awesome!

I am flying

however

I would not be opposed to making that a ledge. Is that something you would like to see added?

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Roode: Good use of light and colours! Very well done, please keep working on this and finish it. :D

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Looking great as usual Dobu!

 

Spoiler

But uhhhh what is that on the wall there next to 7? Looks kinda sorta nsfw :V

 

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29 minutes ago, Dragonfly said:

But uhhhh what is that on the wall there next to 7? Looks kinda sorta nsfw :V

lol

 

sorry to disappoint, it's just this:

0tbcWdr.png

or perhaps its larger version:

zEehoP4.png

 

Standard TNT textures, the versions I posted are from TNT2 where there was an effort to find the original source pictures and re-texturize them in better quality. I remember we found quite specifically how the source image is called IRL (like, we have the name of the merchant who visits his parents here IIRC) but I can't find it back in the forum threads. It was back in late 2012 after all.

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2 hours ago, Eris Falling said:

@dobu gabu maru I'm out of the loop, what project's this for? Looks intriguing.

It was made for Perdition's Gate: Resurgence, but the map wasn't the kind of map that the project was looking for. So Dobu is going to release it as a standalone map.

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12 hours ago, Revenant100 said:

pMqtKBG.png

I give up. I can't find Waldo anywhere in that. 😖

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8 minutes ago, Doom_Dude said:

So ummm last night after watching hockey, I was so wide awake and pumped to edit Doom that I threw caution to the wind and started making something with The Darkening 2 textures I downgrabbed off of Afterglow's site. Only got this outside area and a couple blocky rooms made.

I love the Darkening 2 textures!  I also refer to them as OTEX 0.1 lol

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3 hours ago, guitardz said:

I love the Darkening 2 textures!  I also refer to them as OTEX 0.1 lol

 

Yes, the Darkening II textures are very nice. I always end up going back to that set of maps and replaying it. Good stuff. lol@Otex 0.1

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59 minutes ago, Marn said:

How come one of those arch viles has hair? 

 

That's not hair, they're horns

It's most likely the Diabolist from Realm667

 

8ilzZN7.png

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Been working on this for awhile, just started texturing and detailing it. I hope to have it in a playable state within the week and probably will start playtesting next week or so !! Doom 2 UDMF

 

image.png.15902b99de5d07aeada4b42b0c07f4c2.png

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7 hours ago, Marn said:

How come one of those arch viles has hair? 

They are the viles from Supercharge, so they have horns.  Also @Bauul built this entire hallway and added the fog for atmosphere so I should credit him there :)

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