Doom_Dude Posted February 16, 2020 (edited) On 2/16/2020 at 9:36 AM, skaarjman said: sure thing! Ahhh that looks great. Look forward to playing that. Love the Skaarj. Edited February 22, 2020 by Doom_Dude 19 Share this post Link to post
skaarjman Posted February 16, 2020 42 minutes ago, Doom_Dude said: Ahhh that looks great. Look forward to playing that. Love the Skaarj. Spoiler 2 Share this post Link to post
ukiro Posted February 16, 2020 5 hours ago, Dragonfly said: Speedmapped my submission for @Liberation's 2nd 1,000 lines project. Very nice looking! One thing to note however: These STARTAN influenced textures in OTEX, suitably named OSTAR***, have been adjusted ever so slightly to be easier to use with sector heights in steps of 8. The ones in OTEX v1.0 often need nudging a pixel or three to look good with varying sector heights, which annoyed me. I should really get v1.1 out... 8 Share this post Link to post
Breezeep Posted February 17, 2020 Did another Gothic themed thing for the 2nd Hellforge Speedmapping Session. 20 Share this post Link to post
skaarjman Posted February 17, 2020 I wonder how this map is gonna run (98 dynamic lights). Dug 4 Share this post Link to post
skaarjman Posted February 17, 2020 I know I should stop posting too much, but I cant help myself xDD 15 Share this post Link to post
ReaperAA Posted February 17, 2020 @skaarjman I don't mind you posting too much :D 1 Share this post Link to post
Scypek2 Posted February 17, 2020 MAP05 of Three Is A Crowd, my NaNoWadMo 2019 project I expect to finish this month. I love making memorable-looking areas with simple geometry. 22 Share this post Link to post
skaarjman Posted February 17, 2020 Small sneak peek on Dug map which is nearly complete 12 Share this post Link to post
Buff Skeleton Posted February 18, 2020 2 hours ago, skaarjman said: Small sneak peek on Dug map which is nearly complete That's amazing. If you didn't tell me, I wouldn't have known that wasn't just a normal screenshot from Unreal, and I've played Unreal dozens of times. 2 Share this post Link to post
skaarjman Posted February 18, 2020 6 hours ago, Buff Skeleton said: That's amazing. If you didn't tell me, I wouldn't have known that wasn't just a normal screenshot from Unreal, and I've played Unreal dozens of times. Cool B) 0 Share this post Link to post
damned Posted February 18, 2020 11 minutes ago, skaarjman said: Another sneak peek on Dug map This is impressive. Are those all sectors, right? No 3d models. 1 Share this post Link to post
Gez Posted February 18, 2020 I'd hope they are 3D models (at least for the tanks), making them with sectors would be extremely annoying and tedious. 1 Share this post Link to post
skaarjman Posted February 18, 2020 1 minute ago, Gez said: I'd hope they are 3D models (at least for the tanks), making them with sectors would be extremely annoying and tedious. Oh yes, everything is 3D models, even room decorations, it would not be possible to make such things with 3D sectors. And even if somehow I could do it (tedious), look at those red switches - try "animating" them with 3D sectors :). We will complete Dig, Dug, patch Vortex2 and NyLeve a little bit, and I will release 5 map demo version with all content in them (monsters, weapons, powerups, everything) 2 Share this post Link to post
Doom, Coffee, & Doughnuts Posted February 19, 2020 Yes, this is in the same map as my last post in this thread. 7 Share this post Link to post
Boaby Kenobi Posted February 19, 2020 Doom 64 really does have some interesting graphics. Looking forward to the reissue next month. 4 Share this post Link to post
elend Posted February 19, 2020 (edited) Nova III - Map 13 by DT_ "Tomb of Solitude" God, another gorgeous looking episode with a Tomb Raider / Epic 2 feel. Love it. 29 Share this post Link to post
MFG38 Posted February 19, 2020 Past two weeks' progress on Gomorrah's Hell map. Spoiler 12 Share this post Link to post
Misty Posted February 19, 2020 e4m1 from crusades.wad I like when people make exits such as this one. 19 Share this post Link to post
Dragonfly Posted February 20, 2020 Nice effect, but the fan's spinning way, way, wayyyy too slowly for that effect to be believable. 2 Share this post Link to post
DavidN Posted February 20, 2020 That’s exactly how it looked in Unreal! That fan has to be the FPS version of Sonic 3’s barrel of death 3 Share this post Link to post
skaarjman Posted February 20, 2020 1 hour ago, Dragonfly said: Nice effect, but the fan's spinning way, way, wayyyy too slowly for that effect to be believable. Well, in Unreal fans spin at exact same speed :), maybe they create such big wind because they are huge 0 Share this post Link to post
Dragonfly Posted February 20, 2020 1 hour ago, skaarjman said: Well, in Unreal fans spin at exact same speed Ahh I see. Well, that's fair enough I guess. :P 1 Share this post Link to post