iUsuallyDie Posted April 8, 2020 My first attempt at using SLADE to make a custom sky texture didn't quite go so well... 5 Share this post Link to post
DynamiteKaitorn Posted April 8, 2020 @galileo31dos01 Shame the map isn't called anti hiss-tamine. I'll leave now .-. 1 Share this post Link to post
Doom_Dude Posted April 9, 2020 (edited) Edited April 9, 2020 by Doom_Dude 30 Share this post Link to post
Endless Posted April 9, 2020 1 minute ago, Doom_Dude said: A WIP? Looks pretty cool, I love the chess-style floor. 5 Share this post Link to post
Doom_Dude Posted April 9, 2020 @Endless Thanks! Ya, it's a WIP. So far it's a set of six, small maps I'm calling Minihell. 1 Share this post Link to post
Phobus Posted April 9, 2020 Doom II: 25 Years on Earth MAP06: Destination Defenestration WIP shot - this area is mapped out, but it needs thing placement after I've mapped out the last part of the level. 18 Share this post Link to post
Misty Posted April 9, 2020 14 hours ago, iUsuallyDie said: My first attempt at using SLADE to make a custom sky texture didn't quite go so well... Did you just put sky texture on ceiling, thinking it might draw as those skies you see in our screenshots? If that's the case, you need define it in mapinfo or transfer and use F_Sky1 flat on it. If it's not the case, just ignore it. 0 Share this post Link to post
DynamiteKaitorn Posted April 9, 2020 Just released my little project I was working on. Here's the same screensies: 16 Share this post Link to post
Zanieon Posted April 9, 2020 Surely vanilla level design is powerful... just as the gamma 14 Share this post Link to post
Fuzzball Posted April 9, 2020 22 hours ago, joe-ilya said: Never seen the fire used like that before in the ceiling with black- good job Iyla! Also welcome back to Doomworld~ :) 10 Share this post Link to post
Tango Posted April 10, 2020 (edited) before: and after, where I'm trying to channel Afterglow and StormCatcher: Edited April 10, 2020 by Tango 66 Share this post Link to post
Tango Posted April 11, 2020 looks awesome @Breezeep!! what project is that for? 0 Share this post Link to post
Breezeep Posted April 11, 2020 @Tango This is for @Liberation's 2nd 1000 lines Community Project, only this time it's using a version of OTEX that was modified to support vanilla compatibility. 1 Share this post Link to post
Tango Posted April 11, 2020 aha I figured as much. looks great mate, the shot is comprised of basically all my favorite otex techbase textures 2 Share this post Link to post
Fairweather Posted April 11, 2020 Go on, I'm sure everything will be okay. 30 Share this post Link to post
nrofl Posted April 11, 2020 (edited) mmm i need to work on the trees yes i do 28 Share this post Link to post
Lila Feuer Posted April 11, 2020 Judging by "Screenshot_Hexen_20200412_002820" I'd say. 0 Share this post Link to post
_Mud Posted April 11, 2020 21 minutes ago, Gez said: Is that a Hexen map? Yep, it is. 1 Share this post Link to post
Deimos Posted April 12, 2020 (edited) Very nice, that makes me want a new solo Unreal so bad. 1 Share this post Link to post
Boaby Kenobi Posted April 12, 2020 (edited) Doom 2016 looks pretty great, even at medium-low settings. 7 Share this post Link to post