AconyX Posted April 22, 2020 17 hours ago, BluePineapple72 said: I hope you don’t mind me stealing that trick for my map. I’ll credit you in the c refits I’d you’d like Go ahead. No need to put me in the credits. :P 1 Share this post Link to post
BluePineapple72 Posted April 24, 2020 (edited) I hope you all don't mind super unfinished shots. https://imgur.com/a/P9weBp8 I've found that doing outdoor areas is 100X easier to make something than tech base. Edited May 23, 2020 by BluePineapple72 : Replacing old images with links to imgur to preserve space 11 Share this post Link to post
BluePineapple72 Posted April 25, 2020 (edited) Levelution I'm kinda pissed about this area. I really wanted the soulsphere to spawn on the top of that gore pile, but it's stopped working and will only spawn if I place it elsewhere in the room. I think it has to do with occupying the same space as another thing, but I'm not sure. Edited April 25, 2020 by BluePineapple72 12 Share this post Link to post
chowbar Posted April 27, 2020 Just finished @Shaviro and Team Future's excellent Doom 3 Phobos mod and man I can't wait to see episode 2! 21 Share this post Link to post
ketmar Posted April 27, 2020 9 hours ago, chowbar said: Just finished @Shaviro and Team Future's excellent Doom 3 Phobos mod and man I can't wait to see episode 2! can't wait for it to be ported back to vanilla. (and i am not even sure that i am joking here) 5 Share this post Link to post
Gez Posted April 27, 2020 Love those light gradients on the pyramid. It really doesn't make sense, but it's striking. 5 Share this post Link to post
damned Posted April 27, 2020 21 minutes ago, Gez said: Love those light gradients on the pyramid. It really doesn't make sense, but it's striking. Is it just light gradients or is the light phasing and moving from bottom to the top of the pyramid? GIF of it would be amazing. ;) 0 Share this post Link to post
Phobus Posted April 27, 2020 I did briefly look in to making the light phase, but that didn't do much on my early attempt, so I've left it as a static gradient for now that makes a nice visual. I may try my luck with phasing again though, once I'm done with the monster placement and testing. 3 Share this post Link to post
RonLivingston Posted April 27, 2020 Really awesome to see what this Egyptian map looks like 2 Share this post Link to post
DynamiteKaitorn Posted April 27, 2020 Working on editing the palette for Vanilla DooM. Decided to make the blues slightly purple. What do you guys think? 3 Share this post Link to post
ketmar Posted April 27, 2020 6 minutes ago, DynamiteKaitorn said: What do you guys think? 1. it seems to better fit to heretic. 2. too high screenshot gamma. ;-) 0 Share this post Link to post
DynamiteKaitorn Posted April 27, 2020 Okay. I'll try something else :) Also yeah... I play chocolate DooM with gamma level 4 >w> 0 Share this post Link to post
NiGHTMARE Posted April 27, 2020 Upping my detailing game! (Incidentally, the second image is the first from E3M4.) 41 Share this post Link to post
Alper002 Posted April 27, 2020 23 minutes ago, DynamiteKaitorn said: Working on editing the palette for Vanilla DooM. Decided to make the blues slightly purple. What do you guys think? I don't want to drink that water... Then again I don't exactly want to drink water I've stepped in anyway. Reminds me that I made a(n unreleased) custom palette which replaced the greens with a more teal color. Definitely changes the feel of some places. 21 Share this post Link to post
Lila Feuer Posted April 27, 2020 (edited) @DynamiteKaitorn Reminds me of old magazine scans of games where the blues often looked purple. I like it! @Alper002 That teal is lovely looking. 0 Share this post Link to post
SirJuicyLemon Posted April 28, 2020 8 hours ago, Alper002 said: Reminds me that I made a(n unreleased) custom palette which replaced the greens with a more teal color. Definitely changes the feel of some places. Holy shit! That looks awesome! 0 Share this post Link to post
Tango Posted April 28, 2020 @NiGHTMARE your style is so clean, I love it. these shots are absolutely beautiful, I hope these maps will kick my ass :D 2 Share this post Link to post
NiGHTMARE Posted April 28, 2020 @Tango Thank you. I'm deliberately trying to avoid bumpy floors, narrow corridors, and things sticking out of walls, as I know how much people like to complain about those. I'm trying to keep most of the detail on the ceiling and recessed into walls, and create a sense of epicness throughout by widening rooms and raising ceilings. There's actually more room and less obstructions than the original map in quite a few cases ;) As for kicking your ass, so far I haven't added any additional enemies so with the increased room to move around the maps are actually slightly easier than the original levels. I am tempted to start work on a slightly more slaughter-y option after the initial release, though. 1 Share this post Link to post
Roofi Posted April 28, 2020 I recently took screenshots on Bauhaus' map 2 by Didy for my personal reviews. I love the atmosphere of this map with its starry sky , the bauhaus' style of architecture , the use of lights... It's one my favourite house-themed maps with Sunder map 32. 13 Share this post Link to post
ZeroTheEro Posted April 29, 2020 The end of Korone's stream of Doom64 is basically this. Also plugging my level. 3 Share this post Link to post
Fuzzball Posted April 29, 2020 God lord I hope you'll be fixing those stairs 3 Share this post Link to post
Dragonfly Posted April 29, 2020 (edited) On 4/27/2020 at 9:03 PM, Alper002 said: custom palette which replaced the greens with a more teal color. I thought you'd loaded up Eviternity's palette, I remember when making that palette it gave me renewed interest in playing the game itself because of how different things looked. Good stuff! :) 2 Share this post Link to post
DynamiteKaitorn Posted April 29, 2020 Accidentally made a fairly decent colour change to the blues of the default Doom palette and ended up with a cool icy style plasma rifle.:3 3 Share this post Link to post
DynamiteKaitorn Posted April 29, 2020 Trying to make a semi convincing 3D affect in vanilla. This may work right? Nope. Medusa cock-blocked me. :X 2 Share this post Link to post