ZeroTheEro Posted April 29, 2020 3 hours ago, Fuzzball said: God lord I hope you'll be fixing those stairs The stairs is the way I wanted it to be tbh. I indexed them manually so it would look like woven in 1 Share this post Link to post
Lila Feuer Posted May 1, 2020 I beat Go 2 It with key saves for the first time. Thought it was gonna be brutal but I only had some resistance after the red key due to the horde of Archviles, but they were easy by bumrushing with the BFG. I feel great! Spoiler 3 Share this post Link to post
Bridgeburner56 Posted May 1, 2020 You might not believe hell is real .... But hell definitely believes you are 57 Share this post Link to post
Sapfiar Posted May 1, 2020 (edited) 49 minutes ago, Bridgeburner56 said: You might not believe hell is real .... But hell definitely believes you are it's too beautiful to be true. I wanted to describe this beauty, but my translator couldn't find the right words:-) 3 Share this post Link to post
BluePineapple72 Posted May 1, 2020 (edited) Here's a wonderful follow up to the above post: https://imgur.com/a/396MrE5 I'd show you before and after shots, but I only have the befores... (Nah, that isn't too many monsters for this size room lol) Edited May 23, 2020 by BluePineapple72 : Added funny Edit2: replacing with imgur links to preserve file space 5 Share this post Link to post
GoodDoomGuy2020 Posted May 1, 2020 2 hours ago, BluePineapple72 said: I'd show you before and after shots, but I only have the befores... (Nah, that isn't too many monsters for this size room lol) GOOD MAP ON DOOM2 1 Share this post Link to post
Jaska Posted May 2, 2020 Can I introduce the next big thing in Doom? Dynamically destructive environment! This can be used in so many ways.. I'm only starting to get grip of it and my head is full of ideas. I was about to record a video of this. Any recommendations for good video recording and editing software? Dynamically breakable facade. View from inside after a litte destruction. This will be used on project below. I'm so excited to get something released soon on this. Unfortunely that might be like earliest on autumn. :/ 46 Share this post Link to post
TwinBeast Posted May 2, 2020 @JaskaDestructible stuff sounds good. Testing a palette with some Mars look-a-like cave and crater with a building. I guess the orange & stuff works ok. 30 Share this post Link to post
Tango Posted May 3, 2020 On 1/27/2020 at 10:25 PM, galileo31dos01 said: sup a bit late here, but these shots are killer. what project is this for? 1 Share this post Link to post
Tango Posted May 3, 2020 (edited) goddamn double post edit: here's a speedmap screenshot, to make up for my blunder: 42 Share this post Link to post
Lila Feuer Posted May 3, 2020 @Tango Looks nice and warm! Great lighting. 2 Share this post Link to post
galileo31dos01 Posted May 3, 2020 47 minutes ago, Tango said: a bit late here, but these shots are killer. what project is this for? Interception 2 (: 4 Share this post Link to post
Deadwing Posted May 3, 2020 Maps 10 and 11 done! Time to work on the second episode, finally >.< 34 Share this post Link to post
Bridgeburner56 Posted May 3, 2020 5 hours ago, Tango said: goddamn double post edit: here's a speedmap screenshot, to make up for my blunder: Das gud lighting 3 Share this post Link to post
Fuzzball Posted May 3, 2020 Made a custom status bar- go to wads and mods to see it! 20 Share this post Link to post
TwinBeast Posted May 4, 2020 Indoors with colored lights and some additive volumetric lights. The blue ones seem to get violet on many occasions. Also modelled a gun & rendered it to a sprite. The texture on the gun was just colored blocks with noise and light fades to try to make it fit with the level textures. 18 Share this post Link to post
⇛Marnetmar⇛ Posted May 4, 2020 (edited) Just now, TwinBeast said: Indoors with colored lights and some additive volumetric lights. The blue ones seem to get violet on many occasions. Also modelled a gun & rendered it to a sprite. The texture on the gun was just colored blocks with noise and light fades to try to make it fit with the level textures. <snip> what's this? is there a thread for it yet? 3 Share this post Link to post
Dragonfly Posted May 4, 2020 Finished my Mayhem 2020 map, all built with only 20 sectors! :D 36 Share this post Link to post
sirjuddington Posted May 4, 2020 Been a very long time since I actually did any mapping (apart from testing for the SLADE map editor, I think the last real map I did was for BTSX E1 >_>). Playing around with the wonderful OTEX texture pack lately has got me right back into it. Remaking the maps for my on-again-off-again unreleased project, this time trying to keep the small/cramped areas to a minimum: 53 Share this post Link to post
JDR Posted May 4, 2020 An entire page worth of fantastic shots. @TwinBeast That's outworldish af, some great color combos on first couple of shots. @Deadwing I am hype. @Jimmy You have one of the best looking carpet textures. Hype aswell. 4 Share this post Link to post
TwinBeast Posted May 4, 2020 10 hours ago, Marn said: what's this? is there a thread for it yet? It's CyberShade, but with a 256 color palette. Some earlier thought maybe a year ago was that if I can't decide on the 16 color palette, then I'll just have more colors. 16 color palette can be done with an ingame option. There's still some question if I'll do the textures this style or closer to the earlier minimalistic style, which would fit better with my minimalistic modeling style. I'll update my thread sometime later. 3 Share this post Link to post